Search Results - GS1 Data Matrix Code

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    Source: Journal of Animal Breeding & Genetics. Feb2004, Vol. 121 Issue 1, p40-51. 12p.

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    Source: Official Board Markets. 12/5/2009, Vol. 85 Issue 49, p8-24. 3p.

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    File Description: application/pdf; application/octet-stream

    Relation: Mantilla Vega, Diego Fernando (2014). Desarrollo de un software de realidad aumentada y códigos QR para el apoyo académico de los estudiantes del grado quinto de primaria en la asignatura matemática. Bucaramanga (Colombia) : Universidad Autónoma de Bucaramanga UNAB; Alcantara, M., Hounsell, S., & Silva, A. (n.d.). Alternative position, orientation and data recognition algorithms for augmented.; Argentina, G. (n.d.). Códigos Bidimensionales - GS1 QR Code (pp. 1–9). Retrieved from http://www.gs1.org.ar/documentos/QRCODE.pdf; Augmented Reality Systems for Medical Applications.pdf. (n.d.).; Basogain, X., Olabe, M., Espinosa, K., & Olabe, C. (n.d.). Realidad Aumentada en la Educación : una tecnología emergente.; Bartolomé, A. (2004). Blended Learning. Conceptos básicos. Píxel-Bit. Revista de Medios y Educación, 23, pp. 7-20.; Bell, S., Creixell Rojo, J., & Serrano, Á. (2011). Look !: Framework para Aplicaciones de Realidad Aumentada en Android. Universidad Complutense de Madrid.; Benhaim, M., Houlette, C., Ilteris, L., Buckley, D., Dentes, D., Van, M., Willmott, J. (2010). Introducción a GS1 DataMatrix. (G. Argentina, Ed.) (1.17 ed., pp. 1–75). Buenos Aires, Argentina.; Brodsky, M (2003). Four Blended Learning Blunders and How to Avoid Them. Learning Circuits, Noviembre 2003.; Bruner, J. (1988). Desarrollo cognitivo y educación. Madrid: Morata. (n.d.); Caudell, T., & Mizell, D. (1992). Augmented Reality: An application of Heads-Up Display Technology to Manual Manufacturing Processes. In Proceedings of 1992 IEEE Hawai International Conference on Systems Sciences (pp. 659–669). Hawai: IEEE. doi:10.1109/HICSS.1992.183317; Chang, H.-Y., Wu, H.-K., & Hsu, Y.-S. (2013). Integrating a mobile augmented reality activity to contextualize student learning of a socioscientific issue. British Journal of Educational Technology, 44(3), E95–E99. doi:10.1111/j.1467-8535.2012.01379.x; Cardona, M. (2011). Impacto del e-learning en el proceso de aprendizaje de estudiantes de educación a distancia.; Chuang, J., Hu, Y.-C., & Ko, H.-J. (2010). A Novel Secret Sharing Technique Using QR Code. International Journal of Image Processing (IJIP), 4(5), 468–475.; Dunleavy, M., Dede, C., & Mitchell, R. (2008). Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning. Journal of Science Education and Technology, 18(1), 7–22. doi:10.1007/s10956-008-9119-1; Felicia, P. (2009). Videojuegos en el aula, manual para docentes (European S., p. 46). Bélgica, Bruselas.; Fiala, M. (2002). ARTag a fiducial marker system using digital techniques. (n.d.); Figueiredo, M., Jose, G., Cristina, G., & Gomez, J. (2014). Augmented Reality tools for teaching and learning. International Journal on Advances in Education Research, 1, 22–34.; Fleck, S., & Simon, G. (2013). An Augmented Reality Enviroment for Astronomy Learning in Elementary Grades: An Exploratory Study. 25ème conférence francophone sur l'Interaction Homme-Machine, IHM'13, 1-9.; Fruscio, M. P., Hernandez Ortega, J., Sobrino Lopez, D., Vasquez Gutierrez, A., & Raúl Reinoso Ortiz. (2012). Posibilidades de la realidad aumentada en educación. In Tendencias emergentes en Educación con TIC (Primera Ed., p. 288). Barcelona, España.; Gao, J., Kulkarni, V., Ranavat, H., Chang, L., & Mei, H. (2009). A 2D barcode-based mobile payment system. 3rd International Conference on Multimedia and Ubiquitous Engineering, MUE 2009, 320–329.; Garcia, D. G. (2011). Estudio de los codigos qr. EscolaUniversitària Politècnica de Matarò. (n.d.).; Hernández, R., Fernández, C., & Baptista, P. (2006). Metodología de la investigación (Cuarta Edi., p. 882). Mexico, Mexico: McGraw Hill.; Huerta, E., Manguiaterra, A., & Noguera, G. (2005). GPS Posicionamiento Satelital. Mangiaterra: Universidad Nacional del Rosario.; Ivanova, M., & Ivanov, G. (2011). Enhancement of Learning and Teaching in Computer Graphics Through Marker Augmented Reality Technology, 1(1), 176–184.; Kan, T.-W., & Teng, C.-H. (2010). A framework for multifunctional Augmented Reality based on 2D barcodes. ACM SIGGRAPH 2010 Posters on - SIGGRAPH ’10, (c), 1. doi:10.1145/1836845.1836992; Kato, H., & Tan, K. T. (2007). Pervasive 2D Barcodes for Camera Phone Applications. IEEE Pervasive Computing, 6(4), 76–85. doi:10.1109/MPRV.2007.80; Kaufmann, H. (n.d.). Collaborative Augmented Reality in Education.; Kaushik, S. (2011). Strength of Quick Response Barcodes and Design of Secure Data Sharing System. International Journal of Advanced Computer Science and Applications, 2(11), 28–32.; Kleusberg, A., & Langley, R. (1990). The Limitations of GPS. GPS World, 4.; Koong Lin, H.-C., Hsieh, M.-C., Wang, C.-H., Sie, Z.-Y., & Chang, S.-H. (2011). Establishment and usability evaluation of an interactive AR learning system on conservation of fish. TOJET: The Turkish Online Journal of Educational Technology, 181-188.; Krevelen, D. Van, & Poelman, R. (2010). A Survey of Augmented Reality Technologies , Applications and Limitations, 9(2).; Kulshreshtha, R., Kamboj, A., & Singh, S. (2012). Decoding robustness performance comparison for QR and data matrix code. Proceedings of the Second International Conference on Computational Science, Engineering and Information Technology - CCSEIT ’12, 722–731. doi:10.1145/2393216.2393337; Lee, B. K. (2012). Augmented Reality in Education and Training, (April), 13–22.; Lin, H., Hsieh, M., Wang, C., Sie, Z., & Chang, S. (2011). Establishment and usability evaluation of an interactive Ar, 10(4), 181–187.; Liu, T.-Y., Tan, T.-H., & Chu, Y.-L. (2007). 2D Barcode and Augmented Reality Supported English Learning System. 6th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007), (Icis), 5–10. doi:10.1109/ICIS.2007.1; Lyons, S., & Kschischang, F. R. (2010). Two-dimensional barcodes for mobile phones. 2010 25th Biennial Symposium on Communications, QBSC 2010, 344–347.; Martinez, J., González, P., & Mora, R. (2010). Data matrix (DM) codes: A technological process for the management of the archaeological record. Journal of Cultural Heritage, 6.; Milian, M. (2010). New iPhone app translates foreign-language signs. Retrieved April 28, 2014, from http://edition.cnn.com/2010/TECH/mobile/12/20/word.lens.iphone.app/index.html; Mohan, A., Woo, G., Hiura, S., Smithwick, Q., & Raskar, R. (s.f.). Bokode: Imperceptible Visual tags for Camera Based Interaction from a Distance. Obtenido de cameraculture.media.mit.edu: http://web.media.mit.edu/~ankit/bokode/bokode_sig09.pdf; Narzt, W., Pomberger, G., Ferscha, A., Kolb, D., Müller, R., Wieghardt, J., . . . Lindinger, C. (2003). Pervasive Information Acquisition for Mobile AR-Navigation Systems. IEEE Computer Society, 1-8.; Nincarean, D., Alia, M. B., Halim, N. D. A., & Rahman, M. H. A. (2013). Mobile Augmented Reality: The Potential for Education. Procedia - Social and Behavioral Sciences, 103, 657–664. doi:10.1016/j.sbspro.2013.10.385.; Okumura, K., Oku, H., & Ishikawa, M. (2004). Active projection AR using high-speed optical axis control and appearance estimation algorithm.; Paiva F., & Rodriguez, P. (2010). The See-Through System: A VANET-Enabled Assistant for Overtaking Maneuvers. 123-128.; Pargeter, a. R. (1994). Barcodes I, 78(481), 2. doi:10.2307/3619423; Parhizkar, B., Islam, M. R., Lashkari, A. H., Gebril, Z. M., & Zarrabi, M. (2012). Simulation of Investigating the Earth and Universe Using Interactive Mobile Augmented Reality Based On Smart Evaluation, I, 14–17.; Pasaréti, O., & Hajdú, H. (n.d.). Augmented Reality in education, 1–15.; Pérez-fuentes, M. C., Álvarez-bermejo, J. A., Molero, M., Gázquez, J. J., & Vicente, A. L. (2011). Violencia Escolar y Rendimiento Académico ( VERA ): aplicación de realidad aumentada, 1, 71–84.; Programa de las Naciones Unidas para el Desarrollo - PNUD. (2014). Objetivos de desarrollo del milenio Colombia 2014. Organización de las Naciones Unidas. Bogotá: Organización de las Naciones Unidas.; Redondo, E., Navarro, I., Sánchez, A., Fonseca, D., Expresión, D. De, Arquitectónica, G., Barcelona, D. C. (1992). Augmented reality on architectural and building engineering learning processes . Two study cases ., 1269–1279.; Rica, U. D. C., Reflexión, U. N. A., La, D., La, C. D. E., Rod, C. U., Rica, C., Vargas, G. (2007). Educación Factores asociados al rendimiento académico en estudiantes universitarios , una reflexión desde la calidad de la educación superior pública Introducción El rendimiento académico del estu-, 31, 43–63.; Rippleffect. (2010). Derby Musseums, Digital engagement strategy (p. 37).; Rohs, M. (2007). Marker-Based Embodied Interaction for Handheld Augmented Reality Games Marker-Based Embodied Interac-. Virtual Reality and Broadcasting, 4(5).; Schmidmayr, P., Ebner, M., & Kappe, F. (2008). What’s the Power behind 2D Barcodes? Are they the Foundation of the Revival of Print Media? Power.; Schmalstieg, D., & Wagner, D. (s.f.). Experiences with Handheld Augmented Reality. Obtenido de researchgate.net: http://www.researchgate.net/; Siltanen, S. (2012). Theory and applications of marker-based augmented reality. Finlandia: VIT.; Sperber, H., Curet, P., & Govaart, K.-J. (2010). Web-based mobile Augmented Reality : Developing with Layar ( 3D ) (p. 7). Amsterdam, Paises Bajos.; SSAT (The Schools Network) Ltd’s registered, & Realsmart. (n.d.). learnAR. Retrieved June 22, 2014, from http://www.learnar.org/index.html; Suh, H. (2011). Collaborative Learning Models and Support Technologies in the Future Classroom, 5(1), 50–61.; Sutherland, I. E. (1968). A head-mounted three dimensional display. Proceedings of the December 9-11, 1968, Fall Joint Computer Conference, Part I on - AFIPS ’68 (Fall, Part I), 757. doi:10.1145/1476589.1476686; Technical, S., & Paper, W. (2006). Technical white paper Choosing the best 2D barcode format for mobile apps Data Matrix vs . QR Code, 1–7.; Telefónica, F., & Editorial Ariel, S. A. (2011). Realidad Aumentada : una nueva lente para ver el mundo (p. 94). Madrid, España. Retrieved from http://www.realidadaumentada-fundaciontelefonica.com/realidad-aumentada.pdf; They, H., & Be, C. (2013). Barcodes Decoded ;, 1–39.; Thomas, B., Close, B., Donoghue, J., Squires, J., De Bondi, P., & Piekarski, W. (2002). First Person Indoor/Outdoor Augmented Reality Application: ARQuake. Springer-Verlag London Ltd, 75–86.; Wang, J., Shyi, C.-N., Hou, T.-W., & C.P., F. (2010). Design and Implementation of Augmented Reality System Collaborating with QR Code. Computer Symposium (ICS), 2010 International, 414–418. doi:10.1109/COMPSYM.2010.5685477; World Economic Forum and INSEAD. (2014). The Global Information Technology Report 2014. Ginebra: World Economic Forum and INSEAD.; Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49. doi:10.1016/j.compedu.2012.10.024; Yarmey, K., & Swartz, T. (2012). Augmenting a Science Center’s Reality: A QR Code Project. The Reference Librarian, 53(4), 384–391. doi:10.1080/02763877.2012.704570; Yoon, H., Park, N., Lee, W., Jang, Y., & Woo, W. (n.d.). QR Code Data Representation for Mobile Augmented Reality QR Code for Mobile Augmented Reality.; http://hdl.handle.net/20.500.12749/3363; reponame:Repositorio Institucional UNAB

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