Search Results - Computational Geometry and Object Modeling—Physically Based Modeling Keywords
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Subject Terms: Categories and Subject Descriptors (according to ACM CCS, I.6.8 [Simulation and Modeling, Types of Simulation—Animation I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically based modeling Keywords, deformable objects, finite element method, nonlinear, practice and experience, open source
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.645.539; http://run.usc.edu/vega/SinSchroederBarbic2012.pdf
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Subject Terms: CR Categories, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically based modeling Keywords, Fast summation, summed-area tables, interactive dynamics, large deformation, soft body, domain embedding, freeform deformation
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.92.868; http://www.fastlsm.com/files/flsm.pdf
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Subject Terms: CR Categories, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically Based Modeling Keywords, physically based modeling, deformation
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.88.4974; http://research.cs.tamu.edu/keyser/Papers/SPM07_bendcrumple.pdf
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Subject Terms: CR Categories, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically based modeling Keywords, finite elements, shells, shape functions, constraints Links, DL PDF
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.348.5607; http://www.cs.mcgill.ca/~kry/pubs/ets/ets.pdf
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Subject Terms: CR Categories, I.6.8 [Simulation and Modeling, Types of Simulation—Animation, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling— Physically based modeling Keywords, self-collision detection, model reduction, kinetic data structures
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.180.5310; http://www.cs.jhu.edu/%7Emisha/ReadingSeminar/Papers/Barbic10.pdf
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Subject Terms: CR Categories, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically based modeling Keywords, sand, water, animation, physical simulation
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Subject Terms: CR Categories, I.3.3 [Picture/Image Generation, Line and curve generation—, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically based modeling Keywords, jigsaw puzzles, aesthetics, fabrication, interlocking constraint, self intersection elimination in planar curves
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.674.7268; http://www.chateaunoir.net/static/data/lau_2014_CreatingPersonalizedJigsawPuzzles.pdf
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Source: http://www-ljk.imag.fr/Publications/Basilic/com.lmc.publi.PUBLI_Article@12f67a0f733_19a6a34/FBEM.pdf.
Subject Terms: Categories and Subject Descriptors, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically-Based Modeling, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism— Animation General Terms, algorithms Additional Key Words and Phrases, Physically based animation, deformable
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Subject Terms: Categories and Subject Descriptors, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically-Based Modeling, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism— Animation General Terms, algorithms Additional Key Words and Phrases, Physically based animation, deformable
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.370.1936; http://hal.inria.fr/docs/00/76/59/38/PDF/main.pdf
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Subject Terms: CR Categories, I.6.8 [Simulation and Modeling, Types of Simulation—Animation, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling— Physically based modeling, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Virtual Reality Keywords, control, real-time simulation, model reduction, deformations, fluids
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Source: https://www.ideals.illinois.edu/bitstream/handle/2142/10822/Controllable Smoke Animation with Guiding Objects.pdf?sequence=2.
Subject Terms: CR Categories, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically based modeling I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Animation I.6.8 [Simulation and Modeling, Types of Simulation—Animation Keywords, Constrained Animation, Fluid Simulation, Implicit Functions, Level Sets, Shape Matching, Shape Transformations, Velocity Constraints
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Subject Terms: CR Categories and Subject Descriptors, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism- Animation, Virtual reality, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling- Physically based modeling, I.6.5 [Simulation and Modeling, Model Development- Modeling methodologies, I.6.8 [Simulation and Modeling, Types of Simulation- Animation, Combined, Gaming, H.5.5 [Information Interfaces and Presentation (e.g, HCI, Sound and Music Computing- Methodologies and techniques, Modeling, H.5.2 [Information Interfaces and Presentation (e.g, User Interfaces- Auditory (non-speech) feedback. Additional Key Words, Animation Systems, Computer Games, Multimedia, Physically Based Animation, Physically Based Modeling, Sound Visualization, Head Mounted Displays
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.121.4716; http://www.cs.ubc.ca/~kvdoel/publications/foleyautomatic.pdf
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Subject Terms: systems, matrix inversion, G.1.9 [Numerical Analysis, Integral Equations, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—physically based modeling, I.3.6 [Computer Graphics, Methodology and Techniques— interaction techniques, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—animation, Virtual reality General Terms, Algorithms Additional Key Words and Phrases, Capacitance matrix, deformation, elastostatic, fast summation, force feedb
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.87.2945; http://www.cs.rutgers.edu/~dpai/papers/JamPai03.pdf
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Subject Terms: I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically based modeling, I.3.6 [Computer Graphics, Methodology and Techniques—Interaction techniques, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Animation, Virtual Reality General Terms, Algorithms Additional Key Words and Phrases, capacitance matrix, deformation, elastostatic
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Subject Terms: Categories and Subject Descriptors, I.3.7 [Computer Graphics, Three- Dimensional Graphics and Realism—Animation, I.3.5 [Computer Graph- ics, Computational Geometry and Object Modeling—Physically based modeling General Terms, Algorithms Additional Key Words and Phrases, Volumes, level sets, implicit surfaces, fluid animation ACM Reference Format
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.682.7749; http://www.museth.org/Ken/Publications_files/Museth_TOG13.pdf
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Subject Terms: Categories and Subject Descriptors, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Animation, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically based modeling General Terms, Experimentation, Human Factors Additional Key Words and Phrases, face animation, image-based modelling, iris animation, pho- torealism, physiologically-based modelling
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.584.4866; http://vitorpamplona.com/deps/papers/2009_TOG_IRIS.pdf
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Subject Terms: CR Descriptors, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism- Animation, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling- Physically based modeling, I.6.5 [Simulation and Modeling, Model Development- Modeling methodologies G.3 [Probability and Statistics, Probabilistic algorithms, Keywords, plausible motion, Markov chain Monte Carlo, motion synthesis, spacetime
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Subject Terms: CR Categories, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically Based Modeling, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism— Animation Keywords, Lattice Boltzmann model, Flow simulation, Local refinement, Embedded grids, Interactive fluid simulation, GPU
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.421.8760; http://www.cs.kent.edu/~zhao/papers/Zhao_I3D_LBM_myversion.pdf
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Subject Terms: Categories and Subject Descriptors, I.6 [Computing Methodologies, Simulation and Modeling, I.3.5 [Computing Methodologies, Computer Graphics- Computational Geometry and Object Modeling- Physically-Based Modeling, J.6 [Computer Applications, Computer-Aided Engineering. General Terms, Mechanical Simulation, Cloth Simulation. Additional Key Words and Phrases, Particle Systems, Finite Elements
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.230.5537; http://hal.inria.fr/docs/00/39/44/66/PDF/tensile.pdf
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Subject Terms: CR Categories, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Physically based modeling I.6.8 [Simulation and Modeling, Types of Simulation—Animation, Keywords, Cloth, simulation, knits, knitwear, yarn, constraints
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