Search Results - ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.10: Design/D.2.10.1: Representation
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Source: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français.
Subject Terms: Immersive 3D environement, 3D learning environement, virtual worlds, virtual reality, 3D serious game, Environnement immersive 3D, Environnement d’apprentissage 3D, Monde virtuel, Réalité virtuelle, Jeu sérieux 3D, ACM: I.: Computing Methodologies/I.4: IMAGE PROCESSING AND COMPUTER VISION/I.4.10: Image Representation, ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.7: Three-Dimensional Graphics and Realism, ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.6: Methodology and Techniques, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.10: Design, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.11: Software Architectures, ACM: I.: Computing Methodologies/I.2: ARTIFICIAL INTELLIGENCE/I.2.6: Learning/I.2.6.5: Language acquisition, ACM: I.: Computing Methodologies/I.2: ARTIFICIAL INTELLIGENCE/I.2.6: Learning/I.2.6.4: Knowledge acquisition, ACM: I.: Computing Methodologies/I.2: ARTIFICIAL INTELLIGENCE/I.2.6: Learning/I.2.6.6: Parameter learning, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.2: Computer and Information Science Education, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [INFO.INFO-CL]Computer Science [cs]/Computation and Language [cs.CL], [INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT], [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC], [INFO.INFO-MM]Computer Science [cs]/Multimedia [cs.MM], [INFO.INFO-ET]Computer Science [cs]/Emerging Technologies [cs.ET], [INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]
Relation: tel-03315793; https://hal.archives-ouvertes.fr/tel-03315793; https://hal.archives-ouvertes.fr/tel-03315793/document; https://hal.archives-ouvertes.fr/tel-03315793/file/These_tazouti%20%2883%29.pdf
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Source: ISSN: 0021-9991.
Subject Terms: Probabilistic Domain Decomposition, Probabilistic representation of solution of partial differential equations, Quasi-Monte carlo, ACM: G.: Mathematics of Computing/G.4: MATHEMATICAL SOFTWARE/G.4.0: Algorithm design and analysis, ACM: G.: Mathematics of Computing/G.4: MATHEMATICAL SOFTWARE/G.4.3: Efficiency, ACM: G.: Mathematics of Computing/G.1: NUMERICAL ANALYSIS/G.1.1: Interpolation, ACM: G.: Mathematics of Computing/G.1: NUMERICAL ANALYSIS/G.1.8: Partial Differential Equations/G.1.8.0: Domain decomposition methods, ACM: G.: Mathematics of Computing/G.1: NUMERICAL ANALYSIS/G.1.8: Partial Differential Equations/G.1.8.5: Hyperbolic equations, ACM: G.: Mathematics of Computing/G.1: NUMERICAL ANALYSIS/G.1.8: Partial Differential Equations, ACM: G.: Mathematics of Computing/G.1: NUMERICAL ANALYSIS/G.1.1: Interpolation/G.1.1.4: Spline and piecewise polynomial interpolation, ACM: D.: Software/D.1: PROGRAMMING TECHNIQUES/D.1.3: Concurrent Programming/D.1.3.1: Parallel programming, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.4: Software/Program Verification, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.4: Software/Program Verification/D.2.4.7: Statistical methods, ACM: J.: Computer Applications, ACM: J.: Computer Applications/J.2: PHYSICAL SCIENCES AND ENGINEERING/J.2.8: Physics, ACM: G.: Mathematics of Computing/G.4: MATHEMATICAL SOFTWARE/G.4.4: Parallel and vector implementations, ACM: G.: Mathematics of Computing/G.4: MATHEMATICAL SOFTWARE/G.4.6: Reliability and robustness, ACM: G.: Mathematics of Computing/G.3: PROBABILITY AND STATISTICS, ACM: G.: Mathematics of Computing/G.3: PROBABILITY AND STATISTICS/G.3.7: Probabilistic algorithms (including Monte Carlo), ACM: G.: Mathematics of Computing/G.3: PROBABILITY AND STATISTICS/G.3.15: Stochastic processes, ACM: G.: Mathematics of Computing/G.2: DISCRETE MATHEMATICS/G.2.1: Combinatorics, ACM: G.: Mathematics of Computing/G.2: DISCRETE MATHEMATICS/G.2.1: Combinatorics/G.2.1.0: Combinatorial algorithms, ACM: G.: Mathematics of Computing/G.1: NUMERICAL ANALYSIS, [INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation, [SPI.PLASMA]Engineering Sciences [physics]/Plasmas, [MATH.MATH-AP]Mathematics [math]/Analysis of PDEs [math.AP], [MATH.MATH-PR]Mathematics [math]/Probability [math.PR], [INFO.INFO-NA]Computer Science [cs]/Numerical Analysis [cs.NA], [INFO.INFO-DC]Computer Science [cs]/Distributed, Parallel
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Source: International Conference on Intelligent Computer Communication and Processing - ICCP 2008 ; https://inria.hal.science/inria-00337401 ; International Conference on Intelligent Computer Communication and Processing - ICCP 2008, IEEE, Aug 2008, Cluj-Napoca, Romania. pp.137-144
Subject Terms: CSCW, Awareness, Annotations, ACM: C.: Computer Systems Organization/C.2: COMPUTER-COMMUNICATION NETWORKS/C.2.4: Distributed Systems/C.2.4.1: Distributed applications, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.2: Design Tools and Techniques/D.2.2.12: User interfaces, ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI)/H.5.3: Group and Organization Interfaces/H.5.3.2: Computer-supported cooperative work, [INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE], [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]
Subject Geographic: Cluj-Napoca, Romania
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Authors: Okunola, Abiodun
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Source: 6th International Conference on Formal Concept Analysis - ICFCA 2008
https://inria.hal.science/inria-00321958
6th International Conference on Formal Concept Analysis - ICFCA 2008, Feb 2008, Montréal, Canada. pp.289-304Subject Terms: Design Defects, Refactoring, Relational Concept Analysis, Formal concept analysis, ACM: D.: Software/D.2: SOFTWARE ENGINEERING, [INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]
Subject Geographic: Montréal
Time: Montréal, Canada
Availability: https://inria.hal.science/inria-00321958
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Source: 25th ACM/IEEE International Conference on Model Driven Engineering Languages and Systems, MODELS 2022, Montreal, Canada Proceedings - 25th ACM/IEEE International Conference on Model Driven Engineering Languages and Systems, MODELS 2022. :255-265
Subject Terms: software design, software engineering, human aspects, personality traits, communication
Access URL: https://research.chalmers.se/publication/533288
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Source: IHM-2017 ; 29ème conférence francophone sur l'Interaction Homme-Machine ; https://hal.science/hal-01577689 ; 29ème conférence francophone sur l'Interaction Homme-Machine, AFIHM, Aug 2017, Poitiers, France. 2 p ; http://ihm2017.afihm.org
Subject Terms: Software Engineering, MDE, HCI, Human-Centered Design, Méta-Modèle, Conception Centrée sur l’Humain, Génie Logiciel, Ingénierie Dirigée par les Modèles, Interaction Homme-Machine, Papyrus, UML, ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI), ACM: D.: Software/D.2: SOFTWARE ENGINEERING, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.3: Coding Tools and Techniques, [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC], [INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]
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Source: Ninth International Workshop on Rapid System Prototyping (RSP 1998) ; https://hal.univ-brest.fr/hal-01450879 ; Ninth International Workshop on Rapid System Prototyping (RSP 1998), May 1998, Leuwen, Belgium. pp.89 - 94, ⟨10.1109/IWRSP.1998.676674⟩
Subject Terms: ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.2: Design Tools and Techniques, [INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]
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Source: Every continent, every ocean: proceedings of the 32nd Annual Conference of the International Association of Aquatic and Marine Science Libraries and Information Centers (IAMSLIC) ; https://hal.archives-ouvertes.fr/hal-01227551 ; Every continent, every ocean: proceedings of the 32nd Annual Conference of the International Association of Aquatic and Marine Science Libraries and Information Centers (IAMSLIC), IAMSLIC (International Association of Aquatic and Marine Science Libraries and Information Centers); Conference Organizer: Joan Parker, Oct 2006, Portland, Oregon, United States ; https://darchive.mblwhoilibrary.org/bitstream/1912/2141/1/proc06059.pdf
Subject Terms: History of scientific journals, Marine & Freshwater Sciences, Scientific journals, Information visualization, Revistas científicas, Visualización de datos, Historia de la bibliografía, Biología marina y de agua dulce, Biologie marine et des eaux douces, Visibilité de l'information, Évaluation, Histoire des périodiques scientifiques, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.2: Design Tools and Techniques/D.2.2.3: Flow charts, [INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE], [SHS.INFO]Humanities and Social Sciences/Library and information sciences, [SDU.STU.OC]Sciences of the Universe [physics]/Earth Sciences/Oceanography, [SDV.BA]Life Sciences [q-bio]/Animal biology
Subject Geographic: Portland, Oregon, United States
Relation: info:eu-repo/semantics/altIdentifier/arxiv/1511.05747; hal-01227551; https://hal.archives-ouvertes.fr/hal-01227551; https://hal.archives-ouvertes.fr/hal-01227551/document; https://hal.archives-ouvertes.fr/hal-01227551/file/HistComp.pdf; ARXIV: 1511.05747
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Source: Annals of Software Engineering; 1998, Vol. 6 Issue 1-4, p365-409, 45p
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Source: MAPLE/SCALE 2013: Joint Workshop on Model-driven Approaches in SPL Engineering, and Workshop on Scalable Modeling Techniques for SPL ; https://inria.hal.science/hal-00842656 ; MAPLE/SCALE 2013: Joint Workshop on Model-driven Approaches in SPL Engineering, and Workshop on Scalable Modeling Techniques for SPL, Aug 2013, Tokio, Japan. pp.82--85, ⟨10.1145/2499777.2500711⟩
Subject Terms: ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.13: Reusable Software/D.2.13.0: Domain engineering, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.2: Design Tools and Techniques/D.2.2.12: User interfaces, [INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE], [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]
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Subject Terms: 000 - Ciencias de la computación, información y obras generales::003 - Sistemas, Metaphor-based game design, software engineering games, emotions transition pattern graph, game design method, Diseño de juegos basado en metáforas, Juegos en ingeniería de software, Método de diseño de juegos, Grafo de patrones de transición de emociones, Diseño de juegos, Grafo, Videojuegos
File Description: 182 páginas; application/pdf
Relation: Ahmad, M., Rahim, L. A., & Arshad, N. I. (2014). A review of educational games design frameworks: An analysis from software engineering. International Conference on Computer and Information Sciences (ICCOINS), (pp. 1–6), Kuala Lumpur, Malaysia.; Albayrak, O. (2015). Instructor’s Acceptance of Games Utilization in Undergraduate Software Engineering Education: A Pilot Study in Turkey. 4th International Workshop on Games and Software Engineering, GAS 2015, (pp. 43–49), Florence, Italy.; Aleem, S., Capretz, L. F.,& Ahmed, F. (2016). Game development software engineering process life cycle: a systematic review. Journal of Software Engineering Research and Development, 4(1).; Amory, A. (2007). Game object model version II: A theoretical framework for educational game development. Educational Technology Research and Development, 55, 51–77.; Athavale, S., & Dalvi, G. (2018). A method to study purposeful game design process. IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018 (pp. 1–8), Vienna, Austria; Athavale, S., & Dalvi, G. (2020). Endogen: Framework for Designing Endogenous Educational Games. DiGRA International Conference: Play Everywhere, Tampere, Finland.; Argasinski, J. K.,& Wegrzyn, P. (2019). Affective patterns in serious games. Future Generation Computer Systems, 92, 526-538.; Barrett, L. F., Adolphs, R., Marsella, S., Martinez, A. M.,& Pollak, S. D. (2019). Emotional Expressions Reconsidered: Challenges to Inferring Emotion From Human Facial Movements. Psychological Science in the Public Interest, 20(1), 1–68.; Beaudoin-Gagnon, N., Fortin-Cˆot´e, A., Chamberland, C., Lefebvre, L., Bergeron-Boucher, J., Campeau-Lecours, A., .& Jackson, P. L. (2019, September). The FUNii database: A physiological, behavioural, demographic and subjective video game database for affective gaming and player experience research. In 2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII) (pp. 1-7). IEEE; Begy, J. (2010). Interpreting abstract games: the metaphorical potential of formal game elements. (M.Sc. Thesis). Massachusetts institute of technology. Cambridge, USA.; Begy, J. (2013). Experiential Metaphors in Abstract Games. Transactions of the Digital Games Research Association, 1, 2328–9422.; Baker, J., Wanic, V., Asiri, M., Wills, G.,& Ranchhod, A. (2017). Serious games and edutainment applications: Volume II. In M. Ma& A. Oikonomou (Eds.), Serious Games and Edutainment Applications: Volume II (Vol. II, pp. 605–621).; Bell, J., Sheth, S., & Kaiser, G. (2011). Secret ninja testing with HALO software engineering. 4th International Workshop on Social Software Engineering, Szeged, Hungary; Battistella, P. & Wangenheim, C. (2016). Games for teaching computing in higher education– a systematic review. Technology and Engineering Education, 1(3), 8–30.; Besmond, S. (2019). Narrative Structure of Videogames. School of Business.; Brown, N., Kruchten, P., Lim, E., Nord, R., & Ozkaya, I. (2010). The Hard Choices Game Explained. Software Engineering Institute/Carnegie Mellon University, 2, 1–12.; Bommel, R. Van, Stieger, M., Visalli, M., Wijk, R. De,& Jager, G. (2020). Does the face show what the mind tells? A comparison between dynamic emotions obtained from facial expressions and Temporal Dominance of Emotions ( TDE ). Food Quality and Preference, 85(December 2019); Bura, S. (2008). Emotion engineering: A scientific approach for understanding game appeal. Gamasutra. Retrieved December 5, 2022, from http://www.stephanebura.com/emotion/.; Callejas-Cuervo, M., Mart´ınez-Tejada, L. A.,& Alarc´on-Aldana, A. C. (2017). Emotion recognition techniques using physiological signals and video games-Systematic review. Revista Facultad de Ingenier´ıa, 26(46), 19-28.; Castro, D., Arantes, F., & Werner, C. (2019). A tertiary mapping on the use of games for teaching software engineering. 18th SBGames, (pp. 1120–1123), Rio de Janeiro, Brazil.; Choi, Y., Hyun, K. H.,& Lee, J. H. (2020). Image-Based Tactile Emojis: Improved Interpretation of Message Intention and Subtle Nuance for Visually Impaired Individuals Human-Computer Interaction, 35(1), 40–69.; Clark, E. A., Kessinger, J., Duncan, S. E., Ann Bell, M., Lahne, J., Gallagher, D. L.,& O’Keefe, S. F. (2020). The facial action coding system for characterization of human affective response to consumer product-based stimuli: A systematic review. Frontiers in Psychology, 11(May), 1–21.; Cordaro, D. T., Sun, R., Keltner, D., Kamble, S., Huddar, N.,& McNeil, G. (2018). Universals and cultural variations in 22 emotional expressions across five cultures. Emotion, 18(1), 75–93; Cowen, A., Sauter, D., Tracy, J. L.,& Keltner, D. (2019). Mapping the Passions: Toward a High-Dimensional Taxonomy of Emotional Experience and Expression. Psychological Science in the Public Interest, 20(1), 69–90.; Cowley, B., Kosunen, I., J¨arvel¨a, S., Lankoski, P., Kemppainen, J., Kivikangas, J. M., . . . Ravaja, N. (2013). Play Patterns And eXperience: linking experience assessment with design in the analysis of gameplay. Simulation& Gaming, 1–35.; de Freitas, S., & Jarvis, S. (2009). Towards a development approach for serious games. In T. M. Connolly, M. Stansfield, & E. Boyle (Eds.), Games-based learning advancements for multi-sensory human-computer interfaces: techniques and effective practices (pp. 215–231). Pensilvania: IGI Global.; de Lope, R. P., L´opez Arcos, J. R., Medina-Medina, N., Paderewski, P., & Guti´errez-Vela, F. L. (2017). Design methodology for educational games based on graphical notations: Designing Urano. Entertainment Computing, 18, 1–14.; de Melo, C., Paiva, A., & Gratch, J. (2014). Game Design and Development. In M. C. Agius & H. Angelides (Eds.), Handbook of Digital Games, (pp. 3–6). New Jersey: IEEE Press Wiley.; Duffy, M. C., Lajoie, S. P., Pekrun, R.,& Lachapelle, K. (2018). Emotions in medical education: Examining the validity of the Medical Emotion Scale (MES) across authentic medical learning environments. Learning and Instruction, (May), 1–13.; Durango-Vanegas, C. E., Zapata-Rueda, C. M., & Zapata-Jaramillo, C. M. (2019). Representaci ´on en el N´ucleo de la Esencia de Semat de las Competencias de un Equipo de Desarrollo de Software. Informaci´on tecnol´ogica, 30(4), 217–226.; Eladhari, M. P., Sullivan, A., Smith, G., & Mccoy, J. (2011). AI-Based Game Design: Enabling New Playable Experiences. Retrieved December 5, 2022, from http://urn.kb. se/resolve?urn=urn:nbn:se:sh:diva-33181; Epstein, D. S., Zemski, A., Enticott, J., & Barton, C. (2021). Tabletop board game elements and gamification interventions for health behavior change: Realist review and proposal of a game design framework. JMIR Serious Games, 9, 1–12.; Fernandes, J., & Sousa, S. (2010). PlayScrum - A card game to learn the scrum agile method. 2nd International Conference on Games and Virtual Worlds for Serious Applications, (pp. 52–59), Braga, Portugal; Gomez, M.C. (2010). Definici´on de un m´etodo para el dise˜no de juegos orientados al desarrollo de habilidades gerenciales como estrategia de entrenamiento empresarial. (M.Sc. Thesis). Universidad Nacional de Colombia. Medell´ın, Colombia. Retrieved December 5, 2022, from https://repositorio.unal.edu.co/handle/unal/3460; Hart, S., Margheri, A., Paci, F., & Sassone, V. (2020). Riskio: A Serious Game for Cyber Security Awareness and Education. Computers and Security, 95, 101827; Henao, A. (2018). Towards a theory for defining a project management multidisciplinary kernel: An approach based on Abstract Level Progress Health Attributes. (M.Sc. Thesis). Universidad Nacional de Colombia. Medell´ın, Colombia. Retrieved December 5, 2022, from https://repositorio.unal.edu.co/handle/unal/69339; Hunicke, R., Leblanc, M., & Zubek, R. (2004). MDA: A Formal Approach to Game Design and Game Research. AAAI Workshop on Challenges in Game Artificial Intelligence, (pp. 1–6), Menlo Park, USA.; Hudlicka, E. (2017). Chapter 16 - Computational Modeling of Cognition–Emotion Interactions: Theoretical and Practical Relevance for Behavioral Healthcare. In M. Jeon (Ed.), Emotions and Affect in Human Factors and Human-Computer Interaction (pp. 383–436). Pensilvania: IGI Global; Isbister, K.,& Schaffer, N. (2008). Game usability: Advice from the experts for advancing the player experience. Game Usability: Advancing the Player Experience.; Ibrahim, R., & Jaafar, A. (2009). Educational Games (EG) Design Framework: Combination of Game Design, Pedagogy and Content Modeling. International Conference on Electrical Engineering and Informatics ICEEI (pp. 293–298), Selangor, Malaysia.; Ip, B. (2011). Narrative Structures in Computer and Video Games: Part 1: Context , Definitions, and Initial Findings. Games and Culture, 6 (2), 103–134.; Jaeger, S. R., Roigard, C. M., Jin, D., Vidal, L.,& Ares, G. (2019). Valence, arousal and sentiment meanings of 33 facial emoji: Insights for the use of emoji in consumer research. Food Research International, 119(September 2018), 895–907.; Jarvinen, A. (2008). Games without Frontiers: Theories and Methods for Game Studies and Design. (Ph.D. Thesis). University of Tampere. Taempere, Finland. Retrieved December 5, 2022, from https://trepo.tuni.fi/handle/10024/67820; Kalmpourtzis, G. (2018). Educational Game Design Fundamentals:nbsp;A Journey to Creating Intrinsically Motivating Learning Experiences. Educational Game Design Fundamentals. Retrieved from https://search.proquest.com/docview/2133997201?accountid=40699; Khaled, R. (2012). Muse-Based Game Design. Designing Interactive Systems Conference (pp. 721–730). New York, USA.; Keltner, D., Sauter, D., Tracy, J.,& Cowen, A. (2019). Emotional Expression: Advances in Basic Emotion Theory. Journal of Nonverbal Behavior, 43(2), 133–160.; Kiili, K. (2005). Digital game-based learning: Towards an experiential gaming model. Internet and Higher Education, 8, 13–24.; Kim, M., & Doh, Y. (2016). Computational Modeling of Players’s Emotional Response Patterns to the Story Events of Video Games. IEEE Transactions on Affective Computing, 99, 216–227.; Kollias, D.,& Zafeiriou, S. (2021). Affect analysis in-the-wild: Valence-arousal, expressions, action units and a unified framework. arXiv preprint arXiv: 2103.15792; Kruchten, P., & King, J. (2011). Mission to Mars: An agile release planning game. 24th IEEE-CS Conference on Software Engineering Education and Training, (pp. 552), Honolulu, Hawaii.; Lakoff, G., Johnsen, M. (2003). Metaphors we live by. London: The University of Chicago Press.; Lara-Cabrera, R., & Camacho, D. (2019). A taxonomy and state of the art revision on affective games. Future Generation Computer Systems, 92, 516–525.; Lazzaro, N. (2004). Why We Play Games: Four Keys to More Emotion Without Story. Game Developer Conference (GDC), Oakland, California.; Lazzaro, N. (2008). The four fun keys. In K. Isbister, N. Schaffer (Eds.) Game usability (pp. 317–343). Boca Rat´on: CRC Press Taylor & Francis Group; Mader, S., Levieux, G., & Natkin, S. (September 2016). A game design method for therapeutic games. 8th International Conference on Games and Virtual Worlds for Serious Applications (pp. 1–8), Barcelona, Spain.; Marfisi-Schottman, I., George, S., & Tarpin-Bernard, F. (October 2010). Tools and Methods for Efficiently Designing Serious Games. 4th European Conference on Games Based Learning ECGBL2010 (pp. 226–234), Copenhagen, Denmark.; Mehu, M.,& Scherer, K. R. (2015). Emotion categories and dimensions in the facial communication of affect: An integrated approach. Emotion, 15(6), 798–811.; Muravevskaia, E., & Gardner-mccune, C. (2023). International Journal of Child-Computer Interaction Designing a Virtual Reality Empathy Game framework to create empathic experiences for children. International Journal of Child-Computer Interaction, 35, 1–13.; Maturana, G., Zapata, C., & Rojas M. (2015). A Game For Simulating the Extraction Of Relevant Information From Documentary Videos. Developments in Business Simulation and Experiential Learning, 42, 145–150.; Mittermeir, R., Hochm¨uller, E., Bollin, A., J¨ager, S., & Nusser, M. (2003). AMEISE – A Media Education Initiative for Software Engineering Concepts, the Environment and Initial Experiences. International Workshop on Interactive Computer Aided Learning (ICL), (pp. 1–17). Villach, Austria.; Monsalve, E., Werneck, V., & Do Prado Leite, J. (2011). Teaching software engineering with SimulES-W. 24th IEEE-CS Conference on Software Engineering Education and Training, (pp. 31–40), Honolulu, Hawaii.; Morales, I. M. J. (2015). Serious games: dise˜no de videojuegos con una agenda educativa y social. Madrid: Editorial UOC; Mueller, F. F., & Isbister, K. (2014). Movement-Based Game Guidelines. 14th CHI Conference on Human Factors in Computing Systems (pp. 2191–2200), Toronto, Canada.; Nore˜na Cardona, P. A. (2020). An extension to pre-conceptual schemas for refining event representation and mathematical notation. [Ph.D. Thesis, Universidad Nacional de Colombia]. https://repositorio.unal.edu.co/handle/unal/78302; Object Management Group. (2015). Essence - Kernel and Language for Software Engineering Methods Version 1.1. Retrieved December 5, 2022 from https://www.omg.org/ spec/Essence/1.1/PDF/changebar; Ong, D. C., Zaki, J.,& Goodman, N. D. (2015). Affective cognition: Exploring lay theories of emotion. 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Source: 2020 IEEE 15th International Conference of System of Systems Engineering (SoSE)
https://hal.science/hal-02887623
2020 IEEE 15th International Conference of System of Systems Engineering (SoSE), Jun 2020, Budapest, France. pp.000243-000248, ⟨10.1109/SoSE50414.2020.9130534⟩Subject Terms: Index Terms-C2, military SoS, model-based engineering, ACM: D.: Software/D.2: SOFTWARE ENGINEERING, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.11: Software Architectures, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.10: Design/D.2.10.1: Representation, [INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]
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Source: Integrated Computer-Aided Engineering; 2014, Vol. 21 Issue 3, p235-247, 13p
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Source: IEEE Transactions on Software Engineering; Nov83, Vol. 9 Issue 6, p733-745, 13p, 1 Color Photograph, 10 Diagrams, 2 Charts
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Source: Integrated Formal Methods - IFM 2010 ; https://hal.inria.fr/inria-00525129 ; Integrated Formal Methods - IFM 2010, INRIA Nancy Grand Est, Oct 2010, Nancy, France. pp.121-135
Subject Terms: Software Verification, Game Semantics, CSP, Process Algebra, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.1: Requirements/Specifications, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.2: Design Tools and Techniques, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.4: Software/Program Verification, [INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE], [INFO.INFO-LO]Computer Science [cs]/Logic in Computer Science [cs.LO]
Relation: inria-00525129; https://hal.inria.fr/inria-00525129
Availability: https://hal.inria.fr/inria-00525129
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Subject Terms: 000 - Ciencias de la computación, información y obras generales::003 - Sistemas, 370 - Educación::375 - Currículos, Diseño curricular, Ingeniería de software, Curriculo, Lingüística computacional, Curriculum, SEMAT, Computational design, Curricular design, Currículo, núcleo, Diseño computacional
File Description: 142 páginas; application/pdf
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Source: the 21st International Systems and Software Product Line Conference - Volume B ; https://hal.science/hal-01699883 ; the 21st International Systems and Software Product Line Conference - Volume B, Sep 2017, Sevilla, France. ⟨10.1145/3109729.3109733⟩
Subject Terms: ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.13: Reusable Software, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.13: Reusable Software/D.2.13.0: Domain engineering, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.10: Design/D.2.10.1: Representation, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.7: Distribution, Maintenance, and Enhancement/D.2.7.5: Restructuring, reverse engineering, and reengineering, [INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]
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Source: International Journal of Combinatorial Optimization Problems & Informatics; Sep-Dec2023, Vol. 14 Issue 3, p61-70, 10p
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