Suchergebnisse - "Video Games psychology"
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Autoren: et al.
Quelle: Curr Opin Psychiatry
Current opinion in psychiatry, vol. 38, no. 4, pp. 295-301Schlagwörter: Humans, Psychotic Disorders/psychology, Psychotic Disorders/therapy, Psychotic Disorders/epidemiology, Psychotic Disorders/complications, Internet Addiction Disorder/therapy, Internet Addiction Disorder/psychology, Internet Addiction Disorder/epidemiology, Video Games/psychology, Comorbidity, Diagnosis, Dual (Psychiatry), Gaming Disorder, digital well being, early intervention, lived experiences, psychotic disorders, INTEGRATING THE VOICES AND PERSPECTIVES OF PEOPLE WITH LIVED EXPERIENCE INTO THE FIELDS OF SUBSTANCE USE AND ADDICTIVE BEHAVIOURS: Edited by Linda Cottler and Yasser Khazaal
Dateibeschreibung: application/pdf
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2
Autoren: Knysheva, Alexandra
Schlagwörter: Game (play), Communications Media, Journalism/trends, Video Games/psychology, Media Exposure/education, Gamification, Culture Media, Video games, Popular Culture, Video Games/standards, Games, Experimental, Games, Recreational, Video Games/legislation & jurisprudence, Video Games/ethics, Video Games/trends
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Autoren: García Pedraza, Rubén
Schlagwörter: Patient Harm/economics, Open Fracture Reduction/education, Patient Harm/ethics, Harm Reduction/radiation effects, Video Games/classification, Patient Harm/mortality, Analisis del color Blanco, Video Games/economics, Games, Recreational, Ana B, Game theory, First Spanish News, Tiempo Versos Esperanza, Game (animals), White Colour Analysis, Game (play), Neuropathology/education, Harm Reduction/ethics, Video Games/psychology, Games, Recreational/injuries, Psychology, Educational/education, Games, Experimental, Patient Harm/psychology, Video Games/legislation & jurisprudence, Educational Technology/education, Spanish Bank Analysis, Spanish Funding for Reality Shows, Video Games/ethics, Games, Recreational/psychology, Analysis Blank
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4
Autoren:
Weitere Verfasser:
Quelle: Frontiers in Psychology. 16
Schlagwörter: social network analysis, social media, video games (psychology), far-right, extremism
Dateibeschreibung: text/xml; application/zip; application/pdf
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5
Autoren:
Quelle: Psychophysiology
Schlagwörter: thermal infrared imaging, Ostracism/psychology, Coping Skills, Autonomic Nervous System/physiology, Video Games/psychology, Nose/physiology, Face/physiology, Skin Temperature/physiology, Young Adult, ostracism, coping behaviour, Psychological/physiology, Humans, coping behavior, Computer Simulation, Female, Original Article, Adaptation
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Autoren: Nayla Sabrina, Nasa
Schlagwörter: Prefrontal Cortex/chemistry, Literature studies, FOS: Clinical medicine, Cognitive Neuroscience, Game (play), Literature/history, Neurosciences, Science in Literature, Prefrontal Cortex, Video Games/psychology, Cognitive neuroscience, Amygdala, Behavior/classification, FOS: Psychology, Cognitive Neuroscience/ethics, Video games, Cognitive psychology, Psychology, Behavioural psychology, Amygdala/chemistry
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Quelle: Harvard Business Review. Sep/Oct2023, Vol. 101 Issue 5, p25-25. 1/3p. 1 Color Photograph.
Schlagwörter: VIDEO games, VIDEO games & psychology, PSYCHOLOGICAL well-being
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8
Autoren: et al.
Quelle: CyberPsychology, Behavior & Social Networking. Jan2023, Vol. 26 Issue 1, p50-56. 7p.
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Autoren:
Quelle: Behaviour & Information Technology. Jul2022, Vol. 41 Issue 9, p1888-1904. 17p. 1 Color Photograph, 1 Diagram, 3 Charts.
Schlagwörter: *DESCRIPTIVE statistics, *METROPOLITAN areas, *EMPIRICAL research, VIDEO games & psychology, WELL-being, PERSONALITY, POSITIVE psychology, VIRTUAL reality, STRUCTURAL models, POPULATION geography, FATIGUE (Physiology)
Geografische Kategorien: FINLAND
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12
Autoren: et al.
Quelle: CyberPsychology, Behavior & Social Networking. Sep2022, Vol. 25 Issue 9, p613-619. 7p.
Schlagwörter: *ONE-way analysis of variance, *SOCIAL networks, *QUESTIONNAIRES, *DESCRIPTIVE statistics, *RESEARCH funding, VIDEO games & psychology, EXECUTIVE function, MOTIVATION (Psychology), COMMUNICATIVE competence, SURVEYS, ATTENTION, DATA analysis software, INTERNET addiction, SOCIAL skills, COMPULSIVE behavior
Geografische Kategorien: GERMANY
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Quelle: Harvard Business Review. Mar/Apr2021, Vol. 99 Issue 2, p26-28. 2p. 1 Color Photograph.
Schlagwörter: VIDEO games & psychology, COMPULSIVE behavior
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14
Autoren:
Schlagwörter: video games, Video Games/ethics, Video Games/psychology, Video Games/adverse effects, Terrorism/ethics, Chemical Terrorism/trends, Terrorism/prevention & control
Relation: https://zenodo.org/records/15294267; oai:zenodo.org:15294267; https://doi.org/10.1080/0731129X.2025.2484974
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Autoren: et al.
Quelle: Addiction. Feb2023, Vol. 118 Issue 2, p327-339. 13p. 1 Color Photograph, 1 Chart, 4 Graphs.
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16
Autoren: et al.
Quelle: J Behav Addict
Journal of behavioral addictions, vol. 12, no. 1, pp. 295-301
Marmet, Simon; Wicki, Matthias; Dupuis, Marc; Baggio, Stéphanie; Dufour, Magali; Gatineau, Catherine; Gmel, Gerhard; Studer, Joseph (2023). Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men. Journal of behavioral addictions, 12(1), pp. 295-301. Akadémiai Kiadó 10.1556/2006.2022.00086 <http://dx.doi.org/10.1556/2006.2022.00086>Schlagwörter: Male, Adolescent, BF Psychology / lélektan, 610 Medicine & health, Phobia, Social, Article, 3. Good health, Cohort Studies, Behavior, Addictive, 03 medical and health sciences, 0302 clinical medicine, Mental Health, Humans, Video Games/psychology, Behavior, Addictive/complications, Behavior, Addictive/epidemiology, Behavior, Addictive/diagnosis, Binge gaming, Gaming, Gaming disorder, Switzerland, mental health, Video Games, 360 Social problems & social services
Dateibeschreibung: application/pdf; text
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Autoren:
Quelle: CyberPsychology, Behavior & Social Networking. Feb2021, Vol. 24 Issue 2, p94-100. 7p.
Schlagwörter: *QUESTIONNAIRES, *REGRESSION analysis, *RESEARCH, *DESCRIPTIVE statistics, VIDEO games & psychology, ADDICTIONS -- Risk factors, INTERNET addiction, COMPULSIVE behavior -- Risk factors, CHI-squared test, MENTAL health, MOTIVATION (Psychology), PHOBIAS, PSYCHOLOGICAL tests, SATISFACTION, SOCIAL integration, SOCIAL skills, TIME, WELL-being, SOCIAL anxiety, DATA analysis software
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Autoren: et al.
Quelle: CyberPsychology, Behavior & Social Networking. Jun2021, Vol. 24 Issue 6, p407-413. 7p.
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Autoren:
Quelle: CyberPsychology, Behavior & Social Networking. Jan2021, Vol. 24 Issue 1, p41-47. 7p.
Schlagwörter: *QUESTIONNAIRES, *REGRESSION analysis, *DESCRIPTIVE statistics, VIDEO games & psychology, AGGRESSION (Psychology), CATHARSIS, LONGITUDINAL method, SURVEYS, VIOLENCE
Geografische Kategorien: SOUTH Korea
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Autoren:
Quelle: Eur Child Adolesc Psychiatry
Schlagwörter: Male, Adolescent, Mental Disorders, Surveys and Questionnaires [MeSH], Adolescent [MeSH], Female [MeSH], Adolescents, Gaming disorder, Video Games/psychology [MeSH], Humans [MeSH], Original Contribution, Emotion regulation, Problematic gaming, Cross-Sectional Studies [MeSH], Behavior, Addictive/diagnosis [MeSH], Behavior, Addictive/psychology [MeSH], Male [MeSH], Mental Disorders/psychology [MeSH], Child [MeSH], Longitudinal study, 3. Good health, Behavior, Addictive, Cross-Sectional Studies, 5. Gender equality, Video Games, Surveys and Questionnaires, Humans, Female, 10. No inequality, Child
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