Suchergebnisse - "VIDEO game design"
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Choose Your Own Adventure: A Tutorial for Using Narrative Games to Study Social Cognitive Processes.
Autoren:
Quelle: Social Cognition. Oct2025, Vol. 43 Issue 5, p519-533. 15p.
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Autoren:
Quelle: Academy of Management Journal; Oct2025, Vol. 68 Issue 5, p1108-1129, 22p, 1 Color Photograph, 5 Charts, 3 Graphs
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3
Autoren: et al.
Quelle: ACM Computing Surveys. Feb2026, Vol. 58 Issue 2, p1-36. 36p.
Schlagwörter: *PARTICIPATORY design, *JOINT ventures, VIDEO game design
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4
Autoren: et al.
Quelle: Information Systems Research. Sep2025, Vol. 36 Issue 3, p1461-1477. 17p.
Schlagwörter: *REVENUE management, *MONETIZATION, VIDEO game design, TOURNAMENTS, CONTESTS
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5
Autoren: et al.
Quelle: International Journal of Human-Computer Interaction. Sep2025, Vol. 41 Issue 17, p10996-11020. 25p.
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6
Autoren: et al.
Quelle: International Journal of Human-Computer Interaction. Jul2025, Vol. 41 Issue 14, p8719-8733. 15p.
Schlagwörter: *QUANTITATIVE research, VIDEO game design, EMOTIONAL experience, PSYCHOLOGICAL adaptation
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7
Autoren:
Quelle: Neutrosophic Sets & Systems. 2025, Vol. 93, p700-710. 11p.
Schlagwörter: *VIDEO game design, *EXPERIENTIAL learning, *COMPUTER-generated imagery, *CREATIVE ability, *PROFESSIONAL education, *FUZZY sets
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Autoren: de Paula, Bruno1 (AUTHOR) bruno.depaula@ucl.ac.uk
Quelle: Media Practice & Education. Dec2025, Vol. 26 Issue 4, p403-420. 18p.
Schlagwörter: *VIDEO game design, *CRITICAL pedagogy, *KNOWLEDGE base, *GRADUATE students, *EXPERIENTIAL learning, *MULTICULTURAL education, *CULTURAL production, *SOCIOTECHNICAL systems
Geografische Kategorien: UNITED Kingdom
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Autoren: Thon, Jan-Noël
Quelle: Narrative. Oct2025, Vol. 33 Issue 3, p305-337. 33p.
Schlagwörter: *VIDEO game design, *VIDEO gamers, *AESTHETICS, *OTIUM, *VIDEO games
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10
Autoren:
Quelle: Journal of Syntax Literate. Oct2025, Vol. 10 Issue 10, p8737-8754. 18p.
Schlagwörter: *ENVIRONMENTAL education, *VIDEO game design, *VIDEO games, *INDONESIANS, *MOUNTAINEERING, *ECOTOURISM
Geografische Kategorien: INDONESIA
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11
Autoren:
Quelle: International Journal of Human-Computer Interaction. May2025, p1-33. 33p. 9 Illustrations.
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12
Autoren: et al.
Quelle: International Journal of Human-Computer Interaction. Jun2025, Vol. 41 Issue 11, p6968-6986. 19p.
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13
Autoren:
Quelle: Critical Arts: A South-North Journal of Cultural & Media Studies. Sep2025, p1-21. 21p. 5 Illustrations.
Schlagwörter: *GOVERNMENTALITY, *VIDEO game design, *INSTITUTIONAL environment, *VIDEO games, *GAMES
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14
Autoren:
Quelle: Proceedings of the International Conference on Gender Research (ICGR). 2025, Vol. 8 Issue 1, p256-265. 10p.
Schlagwörter: *GENDER differences in education, *VIDEO game design, *COLLEGE choice, *ROLE models, *COMPUTER scientists
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15
Autoren: et al.
Quelle: Mathematical Programming. Mar2025, Vol. 210 Issue 1, p335-376. 42p.
Schlagwörter: *LINEAR programming, VIDEO game design, POLYHEDRAL combinatorics, COMBINATORICS, POINT set theory
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16
Autoren:
Quelle: Simulation & Gaming. Feb2025, Vol. 56 Issue 1, p84-116. 33p.
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17
Autoren: et al.
Quelle: International Journal of Human-Computer Interaction. Mar2025, Vol. 41 Issue 5, p3592-3612. 21p.
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18
Autoren: et al.
Quelle: IEEE Transactions on Games. 17:827-838
Schlagwörter: Affective Computing, Human-Computer Interaction, Stress Detection, Video Game Design, Virtual Reality
Dateibeschreibung: application/pdf
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Quelle: Rowad Elaamal Magazine. Nov2025, Issue 194, p12-13. 2p.
Schlagwörter: *ARTIFICIAL intelligence, *VIDEO game industry, VIDEO game design, DISRUPTIVE innovations, VIRTUAL reality
People: MUSK, Elon, 1971-
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20
Autoren: Hemmann, Kathryn1
Quelle: Pacific Affairs. Jun2025, Vol. 98 Issue 2, p388-391. 4p.
Schlagwörter: *IDENTITY (Psychology), *VIDEO game design, *ELECTRONIC commerce, *STREAMING video & television, *BUSINESS enterprises, *GRAFFITI
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