Search Results - "Three-Dimensional Graphics and Realism—Visible line/surface algorithms Keywords"
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Source: http://graphics.c.u-tokyo.ac.jp/~kanai/research/impgpu/graphite2006kanai.pdf.
Subject Terms: CR Categories, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Curve, Surface, Solid and Object Representations, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible line/surface algorithms Keywords, Implicit surface, SLIM, Ray casting, GPU, Fragment program
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Availability: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.105.4739
http://graphics.c.u-tokyo.ac.jp/~kanai/research/impgpu/graphite2006kanai.pdf -
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Contributors: The Pennsylvania State University CiteSeerX Archives
Subject Terms: CR Categories, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible line/surface algorithms Keywords, Dual Space, Line Parameterization, Visibility, Occlusion Culling, PVS, Hardware Acceleration
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.387.8012; http://www.cs.tau.ac.il/~dcor/online_papers/papers/fact_paper.pdf
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Authors: et al.
Contributors: et al.
Subject Terms: CR Categories, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible Line / Surface Algorithms Keywords, real-time, soft shadows, shadow mapping, Larrabee
File Description: application/pdf
Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.154.4363; http://www.cs.utexas.edu/~johnsong/publications/soft_shadows_larrabee.pdf
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Subject Terms: CR Categories, I.3.1 [Computer Graphics, Hardware Architecture—Parallel processing, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—visible line/surface algorithms Keywords, view-dependent, occlusion culling, isosurface extraction, multi-pass
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