Výsledky vyhledávání - "Three-Dimensional Graphics and Realism—Visible line/surface algorithms"
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Zdroj: Eurographics ; https://unilim.hal.science/hal-00913961 ; Eurographics, May 2013, Gérone, Spain
Témata: visibility, soft shadows, I.3.7 Three-Dimensional Graphics and Realism > Visible line/surface algorithms, [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
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Témata: Categories and Subject Descriptors, I.3.1 [Computer Graphics, Hardware Architecture—Graphics Processors, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible Line / Surface Algorithms General Terms, Computer Graphics, Algorithms, Architecture Additional Key Words and Phrases, real-time graphics hardware, shadow algorithms, visible surface algorithms
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.96.666; http://www.tacc.utexas.edu/~johnson/papers/2005_tog_izb.pdf
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Témata: 1991 Computing Reviews Classification System, I.3.3 [Computer Graphics, Picture/Image Generation- Display Algorithms, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism- Visible Line/Surface Algorithms, I.6.6 [Simulation and Modeling, Simulation Output Analysis Keywords and Phrases, Interactive Visualization, Distributed Visualization Architectures
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Témata: 1991 Computing Reviews Classification System, I.3.3 [Computer Graphics, Picture/Image Generation- Display Algorithms, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism- Visible Line/Surface Algorithms, I.6.6 [Simulation and Modeling, Simulation Output Analysis Keywords and Phrases, Interactive Visualization, Distributed Visualization Architectures, Blackboard Systems
Popis souboru: application/postscript
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Témata: 1991 Computing Reviews Classification System, I.3.3 [Computer Graphics, Picture/Image Generation- Display Algorithms, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism- Visible Line/Surface Algorithms
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Témata: CR Categories and Subject Descriptors, I.3.3 [Computer Graphics, Picture/Image Generation- Display Algorithms, I.3.6 [Computer Graphics, Three-Dimensional Graphics and Realism- Visible Line/Surface Algorithms
Popis souboru: application/postscript
Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.21.3886; http://www.cwi.nl/~mullie/Work/Pubs/Papers/Vis98/pixelPaper.ps.gz
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Témata: CR Categories and Subject Descriptors, I.3.1 [Computer Graphics, Hardware Architecture- Parallel Processing, I.3.3 [Computer Graphics, Picture/Image Generation, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism- Visible line/surface algorithms
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Zdroj: http://www.cs.cmu.edu/afs/cs.cmu.edu/academic/class/15869-f11/www/readings/olano97_homogeneous.pdf.
Témata: Graphics, Hardware Architecture- Parallel Processing, 1.3.3 [Computer Graphics, Picture/Image Generation, 1.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism- Visible line/surface algorithms. Additional Keywords, homogeneous coordinates, scan
Popis souboru: application/pdf
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Přispěvatelé: The Pennsylvania State University CiteSeerX Archives
Témata: CR Categories, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible line/surface algorithms, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Modeling
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.298.1386; http://webhome.cs.uvic.ca/~bgooch/Publications/PDFs/PerceptionConstruction.pdf
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Zdroj: http://graphics.c.u-tokyo.ac.jp/~kanai/research/impgpu/graphite2006kanai.pdf.
Témata: CR Categories, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Curve, Surface, Solid and Object Representations, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible line/surface algorithms Keywords, Implicit surface, SLIM, Ray casting, GPU, Fragment program
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Dostupnost: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.105.4739
http://graphics.c.u-tokyo.ac.jp/~kanai/research/impgpu/graphite2006kanai.pdf -
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Přispěvatelé: The Pennsylvania State University CiteSeerX Archives
Zdroj: http://www.cs.virginia.edu/~gfx/Courses/2002/BigData/papers/Case Studies/VC-1 - A Scalable Graphics Computer with Virtual Local Framebuffers.pdf.
Témata: Multiprocessors- MIMD, Parallel processors, B.3.2 [Memory Structures, Design Styles- Virtual memory, I.3.1 [Computer Graphics, Hardware Architecture- Parallel processing, Raster display devices, I.3.3 [Computer Graphics, Picture/Image Generation- Display algorithms, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism- Visible line/surface algorithms. Additional Key Words and Ph, demand paging, frame buffers
Popis souboru: application/pdf
Dostupnost: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.103.482
http://www.cs.virginia.edu/~gfx/Courses/2002/BigData/papers/Case Studies/VC-1 - A Scalable Graphics Computer with Virtual Local Framebuffers.pdf -
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Přispěvatelé: The Pennsylvania State University CiteSeerX Archives
Témata: CR Categories, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible line/surface algorithms Keywords, Dual Space, Line Parameterization, Visibility, Occlusion Culling, PVS, Hardware Acceleration
Popis souboru: application/pdf
Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.387.8012; http://www.cs.tau.ac.il/~dcor/online_papers/papers/fact_paper.pdf
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Témata: CR Categories and Subject Descriptors, I.3.3 [Computer Graphics, Picture/Image Generation- Display Algorithms, I.3.6 [Computer Graphics, Three-Dimensional Graphics and Realism- Visible Line/Surface Algorithms. Additional Keywords, Screen-Door Transparency
Popis souboru: application/pdf
Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.77.2584; http://homepages.cwi.nl/~mullie/Work/Pubs/Papers/Vis98/pixelPaper.pdf
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Témata: CR Categories, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Raytracing, Three-Dimensional Graphics and Realism—Visible Line/Surface Algorithms, I.3.6 [Computer Graphics, Computational Geometry and Object Modeling—Curve, surface, solid, and object representa- tions Keywords, GPU, algebraic surface, ray tracing, root finding, sci- entific
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Zdroj: http://streamingframework.googlecode.com/svn/trunk/disertace/literatura/Interactive walkthrough of large 3D models of buildings on mobile devices.pdf.
Témata: CR Categories, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible line/surface algorithms, Three-Dimensional Graphics and Realism— Virtual reality, I.3.8 [Computer Graphics, Applications Keywords, mobile devices, architectural models, X3D, rendering, culling 1 Int
Popis souboru: application/pdf
Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.476.2959; http://streamingframework.googlecode.com/svn/trunk/disertace/literatura/Interactive walkthrough of large 3D models of buildings on mobile devices.pdf
Dostupnost: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.476.2959
http://streamingframework.googlecode.com/svn/trunk/disertace/literatura/Interactive walkthrough of large 3D models of buildings on mobile devices.pdf -
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Témata: Occlusion Culling, Tiling, Procedural Modeling, Procedural Rendering Index Terms, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible line/surface algorithms
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Témata: CR Categories, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible Line / Surface Algorithms Keywords, real-time, soft shadows, shadow mapping, Larrabee
Popis souboru: application/pdf
Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.154.4363; http://www.cs.utexas.edu/~johnsong/publications/soft_shadows_larrabee.pdf
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Témata: visual perception, single-view reconstruction CR Categories, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible line/surface algorithms, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Modeling packages ACM CCS, I.3.5 [Computational Geometry and Object Modelling, Modelling packages
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Témata: CR Categories, I.3.1 [Computer Graphics, Hardware Architecture—Parallel processing, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—visible line/surface algorithms Keywords, view-dependent, occlusion culling, isosurface extraction, multi-pass
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Témata: CR Categories, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism—Visible line/surface algorithms, Three-Dimensional Graphics and Realism— Virtual reality, I.3.8 [Computer Graphics, Applications Keywords, mobile devices, architectural models, X3D, rendering
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