Search Results - "Tangible User Interfaces in Human-Computer Interaction"
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1
Authors: et al.
Source: Engineering, Technology & Applied Science Research. 14:12880-12886
Subject Terms: FOS: Computer and information sciences, User Authentication Methods and Security Measures, 9. Industry and infrastructure, 4. Education, 05 social sciences, Usability, 02 engineering and technology, Computer science, 7. Clean energy, Human-Computer Interaction, Tangible User Interfaces in Human-Computer Interaction, Tangible User Interfaces, Biometrics, Authentication (law), Computer security, Computer Science, Physical Sciences, 11. Sustainability, 0202 electrical engineering, electronic engineering, information engineering, Computer Vision and Pattern Recognition, Face Recognition and Analysis Techniques, 0503 education, Information Systems
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2
Authors:
Source: Journal on Interactive Systems, Vol 15, Iss 1 (2024)
Subject Terms: Computer engineering. Computer hardware, Artificial intelligence, FOS: Political science, FOS: Mechanical engineering, 02 engineering and technology, 7. Clean energy, Virtual reality, Gesture, Engineering, Tangible User Interfaces in Human-Computer Interaction, Isolation (microbiology), Virtual prototyping, 0202 electrical engineering, electronic engineering, information engineering, Computer software, Political science, Immersive Simulations, Product (mathematics), Augmented Reality, Human–computer interaction, 05 social sciences, Virtual Reality, 3D printing, Mechanical engineering, 3D Printing, Physical Sciences, Relevance (law), Computer Vision and Pattern Recognition, Simulation, Geometry, FOS: Law, Augmented reality, Microbiology, 12. Responsible consumption, TK7885-7895, QA76.75-76.765, FOS: Mathematics, Interactive Rapid Prototyping, Biology, Rapid prototyping, 9. Industry and infrastructure, Additive Manufacturing and 3D Printing Technologies, Computer science, Augmented Reality and its Applications, Process (computing), Human-Computer Interaction, Operating system, FOS: Biological sciences, Automotive Engineering, Computer Science, Law, 0503 education, Mathematics
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3
Authors:
Source: EAI Endorsed Transactions on Industrial Networks and Intelligent Systems, Vol 11, Iss 3 (2024)
Subject Terms: Computer engineering. Computer hardware, Artificial intelligence, Microcontroller, Cognitive Neuroscience, Gesture Recognition, Resource (disambiguation), Systems engineering, TK7885-7895, Embedded, TA168, Gesture, Tangible User Interfaces in Human-Computer Interaction, Deep Learning, User-defined Gestures, Embedded system, Multi-touch Sensing, Intelligent system, TinyML, Computer network, Human–computer interaction, Life Sciences, Deep learning, Computer science, Tactile Perception and Cross-modal Plasticity, Human-Computer Interaction, Gesture Recognition in Human-Computer Interaction, Computer Science, Physical Sciences, Hand gesture recognition, Hand Gesture, Neuroscience
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4
Authors: et al.
Source: IEEE Access, Vol 11, Pp 135166-135174 (2023)
Subject Terms: Microcontroller, resistive signal conditioning, Wearable Nanogenerator Technology, FOS: Mechanical engineering, 7. Clean energy, Bluetooth low energy, Engineering, Tangible User Interfaces in Human-Computer Interaction, Android (operating system), Resistive touchscreen, 11. Sustainability, Multi-touch Sensing, velostat, Physics, Wearable technology, Life Sciences, Wearable computer, Power (physics), smart wearable, Sensitivity (control systems), Mechanical engineering, Programming language, tactile pressure sensors, SIGNAL (programming language), Physical Sciences, Wireless, Telecommunications, Electrical engineering. Electronics. Nuclear engineering, Wearable, Pressure sensor, Cognitive Neuroscience, Biomedical Engineering, Signal conditioning, FOS: Medical engineering, Quantum mechanics, Resistor, Stretchable Sensors, Embedded system, Electronic engineering, Bluetooth, Computer hardware, Voltage, Computer science, Tactile Perception and Cross-modal Plasticity, TK1-9971, Human-Computer Interaction, Operating system, Electrical engineering, Computer Science, Computer vision, Electronics, Neuroscience
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5
Authors: et al.
Source: Blucher Design Proceedings. :3342-3364
Subject Terms: Virtual Presence and Embodiment in VR Research, 9. Industry and infrastructure, Physics, 4. Education, 0211 other engineering and technologies, FOS: Humanities, 02 engineering and technology, 7. Clean energy, Augmented Reality and its Applications, FOS: Philosophy, ethics and religion, 3. Good health, Human-Computer Interaction, User Experience, Humanities, Philosophy, Tangible User Interfaces in Human-Computer Interaction, Computer Science, Physical Sciences, Computer Vision and Pattern Recognition, 10. No inequality
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6
Authors: Daniel Gómez Marín
Source: Kepes, Vol 19, Iss 26 (2022)
Subject Terms: inteligencia artificial, NC1-1940, creatividad colaborativa computacional, FOS: Mechanical engineering, 02 engineering and technology, Visual arts, Drawing. Design. Illustration, N1-9211, Creativity, Humanities, Engineering, Tangible User Interfaces in Human-Computer Interaction, 0202 electrical engineering, electronic engineering, information engineering, 0501 psychology and cognitive sciences, Mechanical Engineering, 05 social sciences, Collaborative Design, FOS: Humanities, Human-Computer Interaction, Design Thinking and Engineering Design Processes, Interactive Evolutionary Music Systems and Instruments, Computer Science, Physical Sciences, interacción humano-computador, música, Computer Vision and Pattern Recognition, Art
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7
Authors: et al.
Source: Virtual Reality. 28
Subject Terms: Artificial intelligence, Cognitive Neuroscience, 02 engineering and technology, 03 medical and health sciences, 0302 clinical medicine, Tangible User Interfaces in Human-Computer Interaction, 0202 electrical engineering, electronic engineering, information engineering, FOS: Mathematics, Immersive Simulations, Computer graphics (images), 4. Education, Statistics, Life Sciences, Auditory Localization, 16. Peace & justice, Computer science, Tactile Perception and Cross-modal Plasticity, Augmented Reality and its Applications, Human-Computer Interaction, Computer Science, Physical Sciences, Calibration, Computer vision, Computer Vision and Pattern Recognition, Mathematics, Neuroscience
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8
Authors: et al.
Source: Light Sci Appl
Light: Science & Applications, Vol 13, Iss 1, Pp 1-12 (2024)Subject Terms: Composite material, 0301 basic medicine, Optical fiber, Cognitive Neuroscience, 7. Clean energy, Article, 03 medical and health sciences, Tangible User Interfaces in Human-Computer Interaction, Engineering, FOS: Electrical engineering, electronic engineering, information engineering, Applied optics. Photonics, Fiber, Electrical and Electronic Engineering, Optoelectronics, Embedded system, Multi-touch Sensing, Optical Wireless Communication Systems and Technologies, 0303 health sciences, Wearable technology, Life Sciences, Wearable computer, QC350-467, Optics. Light, Computer science, Tactile Perception and Cross-modal Plasticity, Materials science, TA1501-1820, Human-Computer Interaction, Visible Light Communication, Tangible User Interfaces, Computer Science, Physical Sciences, Telecommunications, LED-Based Communication, Neuroscience
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9
Authors: et al.
Source: EAI Endorsed Transactions on Energy Web, Vol 10 (2023)
Subject Terms: Science, Cognitive Neuroscience, 02 engineering and technology, 01 natural sciences, 7. Clean energy, 12. Responsible consumption, FOS: Economics and business, Tangible User Interfaces in Human-Computer Interaction, Engineering, Advertising, 0103 physical sciences, QA1-939, FOS: Electrical engineering, electronic engineering, information engineering, UI, Business, Energy Consumption in Mobile Devices and Networks, Electrical and Electronic Engineering, Biology, Marketing, Competitor analysis, Phone, Ecology, 9. Industry and infrastructure, Competition (biology), Life Sciences, Linguistics, QA75.5-76.95, Computer science, Tactile Perception and Cross-modal Plasticity, FOS: Philosophy, ethics and religion, Human-Computer Interaction, User Experience, Smartphones, Philosophy, Curved Displays, Electronic computers. Computer science, FOS: Biological sciences, Gorilla Glass, Computer Science, Physical Sciences, Telecommunications, FOS: Languages and literature, User Interface, Foldable Phones, 0210 nano-technology, Mathematics, Neuroscience
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10
Authors: et al.
Contributors: et al.
Source: Rodriguez, N.; Bastola, A.; Behl, M.; Soffiatti, P.; Rowe, N.; Lendlein, A. : Approaches of combining a 3D-printed elastic structure and a hydrogel to create models for plant-inspired actuators. In: MRS Advances . Vol. 6 (2021) 25, 625-630. (DOI: /10.1557/s43580-021-00081-6)
MRS AdvancesSubject Terms: Artificial intelligence, [SDV.BID.SPT]Life Sciences [q-bio]/Biodiversity/Systematics, Component (thermodynamics), FOS: Mechanical engineering, Self-healing hydrogels, Soft Robotics, 02 engineering and technology, polymérisation, 01 natural sciences, Engineering, Tangible User Interfaces in Human-Computer Interaction, Context (archaeology), Actuator, [SDV.EE.ECO] Life Sciences [q-bio]/Ecology, environment/Ecosystems, Materials Chemistry, Nanotechnology, Élasticité, Physics, Phylogenetics and taxonomy, 3D printing, [SDV.BV.BOT]Life Sciences [q-bio]/Vegetal Biology/Botanics, propriété physicochimique, Physical Sciences, Thermodynamics, environment/Ecosystems, 0210 nano-technology, Composite material, Materials Science, Soft robotics, [SDV.BV.BOT] Life Sciences [q-bio]/Vegetal Biology/Botanics, [SDV.BID.SPT] Life Sciences [q-bio]/Biodiversity/Systematics, Phylogenetics and taxonomy, propriété mécanique, Selenicereus setaceus, Polymer chemistry, Biology, FOS: Nanotechnology, Mechanical Engineering, Paleontology, Colloidal Particles in Complex Systems, 15. Life on land, Computer science, Materials science, Climbing cactus, 0104 chemical sciences, [SDE.BE] Environmental Sciences/Biodiversity and Ecology, Human-Computer Interaction, Manufacturing engineering, 4D Printing Technologies, 13. Climate action, Biological system, [SDV.EE.ECO]Life Sciences [q-bio]/Ecology, Computer Science, [SDE.BE]Environmental Sciences/Biodiversity and Ecology, 3d printed
File Description: application/pdf; text
Access URL: https://link.springer.com/content/pdf/10.1557/s43580-021-00081-6.pdf
https://link.springer.com/content/pdf/10.1557/s43580-021-00081-6.pdf
https://link.springer.com/article/10.1557/s43580-021-00081-6
https://hal.umontpellier.fr/AMAP/hal-03448582v1
https://cronfa.swan.ac.uk/Record/cronfa65767/Download/65767__30165__286fd993f776416f8f849fbb420c47ce.pdf
https://publications.hereon.de/id/40144
http://agritrop.cirad.fr/614314/1/614314.pdf
http://agritrop.cirad.fr/614314/ -
11
Authors: Rita de Fátima Rodrigues Guimarães
Source: Revista da Anpoll. 52:55-70
Subject Terms: Virtual Presence and Embodiment in VR Research, 4. Education, FOS: Humanities, Augmented Reality and its Applications, FOS: Philosophy, ethics and religion, Human-Computer Interaction, User Experience, Humanities, Philosophy, Tangible User Interfaces in Human-Computer Interaction, Computer Science, Physical Sciences, Computer Vision and Pattern Recognition, Art
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12
Authors: et al.
Contributors: et al.
Source: International Journal of Computer Games Technology, Vol 2021 (2021)
Subject Terms: Adventure, Artificial intelligence, Virtual Presence and Embodiment in VR Research, Usability, Applied psychology, Virtual reality, Motion Synthesis and Control Techniques, QA76.75-76.765, Tangible User Interfaces in Human-Computer Interaction, Engineering, Psychology, 0501 psychology and cognitive sciences, Computer software, Human–computer interaction, Virtual Environments, Motion (physics), 05 social sciences, Computer science, Human-Computer Interaction, FOS: Psychology, Multimedia, Physical medicine and rehabilitation, Control and Systems Engineering, Squat, Computer Science, Physical Sciences, Medicine, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, Simulation
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Access URL: https://doaj.org/article/56ef7826079540a9979b67f6b5a96541
http://downloads.hindawi.com/journals/ijcgt/2021/6668280.pdf
https://www.hindawi.com/journals/ijcgt/2021/6668280/
https://downloads.hindawi.com/journals/ijcgt/2021/6668280.pdf
https://dblp.uni-trier.de/db/journals/ijcgt/ijcgt2021.html#KhundamN21 -
13
Authors:
Source: The International Journal of Advanced Manufacturing Technology. 120:1149-1167
Subject Terms: Interface (matter), 0209 industrial biotechnology, Virtual Presence and Embodiment in VR Research, Engineering drawing, Geometry, Augmented reality, 02 engineering and technology, 7. Clean energy, Laptop, Tangible User Interfaces in Human-Computer Interaction, Engineering, 0203 mechanical engineering, FOS: Mathematics, Immersive Simulations, Assembly modelling, Product (mathematics), Bubble, Human–computer interaction, Computer science, Augmented Reality and its Applications, Process (computing), Human-Computer Interaction, Operating system, Computer Science, Physical Sciences, Computer Vision and Pattern Recognition, Maximum bubble pressure method, Mathematics
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14
Authors: et al.
Source: IEEE Access, Vol 9, Pp 66929-66947 (2021)
Subject Terms: Artificial intelligence, Surface Computing, Cognitive Neuroscience, Perspective (graphical), 02 engineering and technology, Blindness, Assistive technologies, Data science, Tangible User Interfaces in Human-Computer Interaction, Engineering, Computer security, 0202 electrical engineering, electronic engineering, information engineering, Smart Parking Solutions and Management, Key (lock), Human–computer interaction, mathematics, Life Sciences, Semantics (computer science), Building and Construction, visually impaired people, Mathematical software, Computer science, Tactile Perception and Cross-modal Plasticity, TK1-9971, Management science, Programming language, Human-Computer Interaction, Computer Science, Physical Sciences, Medicine, Electrical engineering. Electronics. Nuclear engineering, Software, Neuroscience, Optometry
Access URL: https://ieeexplore.ieee.org/ielx7/6287639/9312710/09417177.pdf
https://doaj.org/article/1e7ada6b25fa4c24aa2fbeabaf1f265b
https://ieeexplore.ieee.org/document/9417177/
https://doi.org/10.1109/ACCESS.2021.3076306
https://dblp.uni-trier.de/db/journals/access/access9.html#MejiaMGLR21
https://doaj.org/article/1e7ada6b25fa4c24aa2fbeabaf1f265b -
15
Authors:
Source: Mehran University Research Journal of Engineering and Technology, Vol 40, Iss 1, Pp 205-214 (2021)
Subject Terms: Technology, 0209 industrial biotechnology, Science, Cognitive Neuroscience, Memorization, 02 engineering and technology, Engineering, Tangible User Interfaces in Human-Computer Interaction, Psychology, Braille, Smart Parking Solutions and Management, Human–computer interaction, Visually impaired, 4. Education, 1. No poverty, Life Sciences, Building and Construction, Engineering (General). Civil engineering (General), Computer science, Tactile Perception and Cross-modal Plasticity, Mathematics education, Human-Computer Interaction, FOS: Psychology, Operating system, Braille Reading, Special education, Multimedia, Physical Sciences, Computer Science, TA1-2040, Neuroscience
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16
Authors:
Source: IEEE Access, Vol 9, Pp 112145-112162 (2021)
Subject Terms: Parallel computing, Interface (matter), Cognitive Neuroscience, Augmented reality, Haptic technology, Haptic interfaces, Virtual reality, Visual arts, Tangible User Interfaces in Human-Computer Interaction, Haptic Interfaces, human-computer interaction, Entertainment, Eye Tracking in Human-Computer Interaction, 0501 psychology and cognitive sciences, Embedded system, Multi-touch Sensing, Bubble, Human–computer interaction, 05 social sciences, Life Sciences, Wearable computer, Computer science, Tactile Perception and Cross-modal Plasticity, TK1-9971, Human-Computer Interaction, Tangible User Interfaces, Multimedia, Computer Science, Physical Sciences, virtual reality, Tactile Perception, Electrical engineering. Electronics. Nuclear engineering, Sensory Substitution, Maximum bubble pressure method, Simulation, Art, Neuroscience
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17
Authors: et al.
Source: Adv Sci (Weinh)
Advanced Science, Vol 10, Iss 17, Pp n/a-n/a (2023)Subject Terms: Composite material, Science, Wearable Nanogenerator Technology, Biomedical Engineering, Piezoelectricity, FOS: Mechanical engineering, FOS: Medical engineering, Biochemistry, Catalysis, Bioinspired Materials, Engineering, Tangible User Interfaces in Human-Computer Interaction, origami, Nanotechnology, sensing, Research Articles, piezoelectric ceramic, FOS: Nanotechnology, Mechanical Engineering, kirigami, 3D printing, Ceramic, Materials science, Mechanical engineering, Human-Computer Interaction, 4D Printing Technologies, Chemistry, Physical Sciences, Computer Science, Calcination, Brittleness, Porosity
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18
Authors: et al.
Source: Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces
Subject Terms: FOS: Mechanical engineering, 02 engineering and technology, Laminar flow, Real-time computing, Tangible User Interfaces in Human-Computer Interaction, Engineering, Self-Reconfigurable Robotic Systems and Modular Robotics, FOS: Electrical engineering, electronic engineering, information engineering, 0202 electrical engineering, electronic engineering, information engineering, 0501 psychology and cognitive sciences, Electrical and Electronic Engineering, Electrowetting in Microfluidics and Optics, Computer graphics (images), Mechanical Engineering, Physics, Projection (relational algebra), 05 social sciences, Acoustics, Droplet Manipulation, Computer science, Programming language, Human-Computer Interaction, Algorithm, Aerospace engineering, Computer Science, Physical Sciences, Pipeline (software), Microscale Self-Assembly
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19
Proxemic Environments: A Framework for Developing Mobile Applications based on Proxemic Interactions
Authors: et al.
Source: Annals of computer science and information systems, Vol 21, Pp 653-656 (2020)
Subject Terms: Human–computer interaction, User Experience and Design Research in HCI, Activity Recognition in Pervasive Computing Environments, Mobile device, Information technology, QA75.5-76.95, Proxemics, T58.5-58.64, Computer science, Interaction Design, Human-Computer Interaction, Context-Aware Applications, World Wide Web, Tangible User Interfaces in Human-Computer Interaction, Tangible User Interfaces, Electronic computers. Computer science, Computer Science, Physical Sciences, Interaction Techniques, Mobile Interaction, Computer Vision and Pattern Recognition
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20
Authors: et al.
Source: Informatics in Education, Vol 19, Iss 1, Pp 129-159 (2020)
Subject Terms: FOS: Computer and information sciences, Surface Computing, Mobile Learning in Higher Education, Ubiquitous computing, Usability, sensor-based simulation, Activity Recognition in Pervasive Computing Environments, 02 engineering and technology, Tangible User Interfaces in Human-Computer Interaction, Context (archaeology), learning environment, ubiquitous computing teaching, 0202 electrical engineering, electronic engineering, information engineering, Biology, LC8-6691, Mobile Learning, Human–computer interaction, 4. Education, context-awareness, Paleontology, Special aspects of education, Computer science, Human-Computer Interaction, World Wide Web, Ubiquitous Computing, Tangible User Interfaces, Multimedia, Computer Science, Physical Sciences, Computer Vision and Pattern Recognition, Information Systems
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