Suchergebnisse - "Programming Logic"
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Autoren: et al.
Quelle: Computers and Education: Artificial Intelligence. 9
Schlagwörter: Generative AI, Programming education, Higher-order thinking skills, Problem-solving, Critical thinking, Creativity, Programming logic, Pervasive Mobile Computing, Distribuerade datorsystem
Dateibeschreibung: electronic
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Autoren: et al.
Weitere Verfasser: et al.
Quelle: ACM Transactions on Programming Languages and Systems
Schlagwörter: CCS Concepts, Programming logic, Theory of computation → Parallel computing models, • Software and its engineering → Concurrent programming structures, CCS Concepts: Theory of computation → Parallel computing models Programming logic Program semantics • Software and its engineering → Concurrent programming structures, 0202 electrical engineering, electronic engineering, information engineering, 0102 computer and information sciences, 02 engineering and technology, [INFO] Computer Science [cs], Program semantics, 01 natural sciences
Dateibeschreibung: application/pdf
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Autoren: Villalustre Martínez, Lourdes
Quelle: Pixel-Bit. Revista de Medios y Educación
Redined. Red de Información Educativa
instname
idUS. Depósito de Investigación de la Universidad de Sevilla
Universidad de Sevilla (US)
Scopus
RUO. Repositorio Institucional de la Universidad de Oviedo
Universidad de Oviedo (UNIOVI)
Pixel-Bit, Vol 69 (2023)Schlagwörter: Previous experience, Technology, Social Sciences, enseñanza primaria, Theory and practice of education, educación superior, lógica programación, pensamiento computacional, Experiencia previa, formación de profesores, Programming logic, Lógica programación, gender, Higher education, LB5-3640, estudiante para profesor, Pensamiento computacional, Gender, Artículos, programación, experiencia previa, educación infantil, higher education, Educación superior, Género, programming logic, Computational thinking, previous experience, género
Dateibeschreibung: application/pdf
Zugangs-URL: https://recyt.fecyt.es/index.php/pixel/article/view/101205
https://recyt.fecyt.es/index.php/pixel/article/view/101205
https://hdl.handle.net/11162/259150
https://hdl.handle.net/11441/157177
https://doaj.org/article/aaa49fecd5544a26baace208d893ac4b
https://hdl.handle.net/10651/73216
https://idus.us.es/handle//11441/157177 -
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Autoren: et al.
Quelle: Sensors, Vol 25, Iss 22, p 7059 (2025)
Schlagwörter: robotic arms, App Inventor 2, computational thinking, programming logic, spatial reasoning, learning motivation, Chemical technology, TP1-1185
Dateibeschreibung: electronic resource
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Autoren: et al.
Quelle: Journal of Distance Education and eLearning; Vol. 8, Nº 1 (2025): jan-jun; e202504
RE@D-Revista de Educación a Distancia y eLearning; Vol. 8, Nº 1 (2025): jan-jun; e202504
Revue d'Éducation à Distance et d'Apprentissage en Ligne; Vol. 8, Nº 1 (2025): jan-jun; e202504
RE@D-Revista de Educação a Distância e Elearning; Vol. 8, Nº 1 (2025): jan-jun; e202504Schlagwörter: Jogo Educacional Digital, Teaching and Learning, Digital Educational Game, Programming Logic, Ensino e Aprendizagem, Lógica de Programação, Python
Dateibeschreibung: application/pdf
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Autoren: et al.
Weitere Verfasser: et al.
Schlagwörter: Git, Control de versiones, Aplicación de aprendizaje web, Aprendizaje computacional, Lógica de programación, Tecnología en Sistematización de Datos -- Tesis y disertaciones académicas, Version control, Web learning application, Computational learning, Programming logic
Dateibeschreibung: pdf; application/pdf; application/zip
Relation: Serrano, P., & Álvarez, M. (2018). Aplicaciones Web en la Educación. Ediciones Académicas.; Noguera, I., Guerrero-Roldán, A. E., & Masó, R. (2017). Implementación de plataformas de aprendizaje en línea. Revista de Educación a Distancia, 54(2), 1-15.; Noguera, M., Álvarez, L., & Serrano, L. (2017). Plataformas de Aprendizaje y su Impacto en la Educación Digital. Journal of Online Learning.; Rock Content. (s.f.). Plataformas Digitales: qué son, ejemplos y por qué son importantes. Recuperado de https://rockcontent.com/es/blog/plataformas-digitales/; Rock Content. (s.f.). Tipos de plataformas de aprendizaje digital. Recuperado de https://www.rockcontent.com/academy/; Manrique, M. (2020, 9 julio). ¿Qué son las plataformas digitales y para qué sirven las Fintech? Rankia Colombia. Recuperado de https://www.rankia.co/blog/analisis colcap/4317884-que-son-plataformas-digitales-para-sirven-fintech; iSpring. (2023). E-learning: Qué es y cómo funciona, beneficios del e-learning. Recuperado de https://www.ispring.es/blog/what-is-elearning; Canadian College. (2021). OVA: una estrategia innovadora para la enseñanza y el aprendizaje. Recuperado de https://www.canadiancollege.edu.co/blog/ova-una estrategia-innovadora-para-la-ensenanza-y-el-aprendizaje; Ludus. (2022). Ambientes virtuales de aprendizaje (AVA): ¿qué son y para qué sirven?. Recuperado de https://www.ludusglobal.com/blog/ambientes-virtuales-de aprendizaje-ava-que-son-y-para-que sirven#:~:text=Un%20ambiente%20virtual%20de%20aprendizaje%20o%20AVA% 2C%20es%20una%20plataforma,supervisar%20y%20evaluar%20su%20progreso.; Firebase. (s.f.). Documentación de Firebase. Recuperado de https://firebase.google.com/docs; Digital55. (s.f.). ¿Qué es Firebase? Funcionalidades, ventajas y conclusiones. Recuperado de https://digital55.com/blog/que-es-firebase-funcionalidades-ventajas conclusiones/; Patterns.dev. (s.f.). Modular Design Pattern. Recuperado de https://patterns.dev/modular; IONOS. (s.f.). ¿Qué es el patrón Observer? Recuperado de https://www.ionos.es/digitalguide/paginas-web/desarrollo-web/que-es-el-patron observer/; Git. (s. f.). Documentación de Git. Recuperado de https://git-scm.com/doc; Microsoft. (s. f.). ¿Qué es Git? Recuperado de https://learn.microsoft.com/es es/devops/develop/git/what-is-git; Atlassian. (s.f.). What is version control? Recuperado de https://www.atlassian.com/es/git/tutorials/what-is-version-control; Microsoft. (s.f.). What is version control? Recuperado de https://learn.microsoft.com/es-es/devops/develop/git/what-is-version-control; Holec, H. (1981). Autonomy and foreign language learning. Pergamon.; Hrastinski, S. (2019). What do we mean by blended learning? TechTrends, 63(5), 564 569. https://doi.org/10.1007/s11528-019-00375-5; Tilley Michelle, U. K. (2014-2019). Visualizing Git. Obtenido de https://github.com/git-school/visualizing-git; Cottle, P. (2012-2024). Learn Git Branching. Obtenido de https://learngitbranching.js.org/?locale=es_AR; Microsoft. (2024). Introduction to Git. Obtenido de https://learn.microsoft.com/en us/training/modules/intro-to-git/; Shvets, A. (2024). Git How To. Obtenido de https://githowto.com/; Git. (s. f.). Pro Git. Recuperado de https://git-scm.com/book/es/v2/Inicio---Sobre-el Control-de-Versiones-Fundamentos-de-Git; Node.js. (s. f.). Acerca de Node.js. Recuperado de https://nodejs.org/en/about; Kinsta. (s. f.). ¿Qué es Node.js? %7C Conceptos básicos de Node.js. Recuperado de https://kinsta.com/es/base-de-conocimiento/que-es-node-js/; Mozilla. (s. f.). JavaScript. Recuperado de https://developer.mozilla.org/es/docs/Web/JavaScript; Mozilla. (s. f.). Introducción a JavaScript. Recuperado de https://developer.mozilla.org/es/docs/Learn/JavaScript/First_steps/What_is_JavaScr ipt; LenguajeJS. (s. f.). JavaScript. Recuperado de https://lenguajejs.com/javascript/; Mozilla. (s. f.). HTML (Lenguaje de marcado de hipertexto). Recuperado de https://developer.mozilla.org/es/docs/Web/HTML; Hostinger. (s. f.). ¿Qué es HTML? Tutorial para principiantes sobre HTML. Recuperado de https://www.hostinger.co/tutoriales/que-es-html; Vadavo. (s. f.). HTML: qué es y para qué sirve. Recuperado de https://www.vadavo.com/blog/html-que-es-y-para-que-sirve/; Mozilla. (s. f.). CSS (Hojas de estilo en cascada). Recuperado de https://developer.mozilla.org/es/docs/Web/CSS; HubSpot. (s. f.). ¿Qué es CSS? Recuperado de https://blog.hubspot.es/website/que-es css; Socket.IO. (s. f.). Documentación. Recuperado de https://socket.io/docs/v4/; Ably. (s. f.). Socket.IO. Recuperado de https://ably.com/topic/socketio; Google Cloud. (s. f.). Introducción a OAuth. Recuperado de https://cloud.google.com/apigee/docs/api-platform/security/oauth/oauth introduction?hl=es-419; Auth0. (s. f.). Introducción a la IAM: ¿Qué es OAuth 2.0? Recuperado de https://auth0.com/es/intro-to-iam/what-is-oauth-2; Docker. (s. f.). Documentación de Docker. Recuperado de https://docs.docker.com/; Kinsta. (s. f.). ¿Qué es Docker? %7C Guía completa para principiantes. Recuperado de https://kinsta.com/es/base-de-conocimiento/que-es-docker/; Oracle. (s. f.). ¿Qué es Docker? Recuperado de https://www.oracle.com/co/cloud/cloud-native/container-registry/what-is-docker/; Oracle. (s. f.). ¿Qué es NoSQL? Recuperado de https://www.oracle.com/co/database/nosql/what-is nosql/#:~:text=Qu%C3%A9%20es%20NoSQL%3F-,Definici%C3%B3n%20de%2 0NoSQL,distinto%20a%20las%20tablas%20relacionales.; AWS. (s. f.). Bases de datos NoSQL. Recuperado de https://aws.amazon.com/es/nosql/; Google Cloud. (s. f.). Descubre qué es NoSQL. Recuperado de https://cloud.google.com/discover/what-is-nosql?hl=es-419; Xataka. (s.f.). Qué es GitHub y qué le ofrece a los desarrolladores. Recuperado de https://www.xataka.com/basics/que-github-que-que-le-ofrece-a-desarrolladores; EBAC. (s.f.). ¿Qué es GitHub? Recuperado de https://ebac.mx/blog/que-es-github; Refactoring Guru. (s.f.). Observer. Recuperado de https://refactoring.guru/design patterns/observer; Patterns.dev. (s.f.). Module Pattern. Recuperado de https://www.patterns.dev/vanilla/module-pattern; Red Hat. (s.f.). What is a REST API? Recuperado de https://www.redhat.com/es/topics/api/what-is-a-rest-api; KeepCoding. (s.f.). ¿Qué es JWT? Recuperado de https://keepcoding.io/blog/que-es jwt/; Kinsta. (s.f.). ¿Qué es Express.js? Recuperado de https://kinsta.com/es/base-de conocimiento/que-es-express/; Chakray. (s.f.). Swagger y Swagger UI: por qué es imprescindible para tus APIs. Recuperado de https://www.chakray.com/es/swagger-y-swagger-ui-por-que-es imprescindible-para-tus-apis/; Wix. (s.f.). Understanding the Difference Between UI and UX Design. Recuperado de https://www.wix.com/blog/understanding-difference-ui-ux-design; NPM. (s.f.). Nodemon. Recuperado de https://www.npmjs.com/package/nodemon; Platzi. (s.f.). ¿Qué es dotenv y para qué sirve? Recuperado de https://platzi.com/tutoriales/1540-flask/6843-que-es-dotenv-para-que-sirve/; IBM. (s.f.). JavaScript Object Notation (JSON) format. Recuperado de https://www.ibm.com/docs/es/baw/20.x?topic=formats-javascript-object-notation json-format; Pressman, R. S. (2014). Software Engineering: A Practitioner's Approach (8th ed.). McGraw-Hill.; Sommerville, I. (2015). Software Engineering (10th ed.). Pearson.; Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological Processes. Harvard University Press.; Piaget, J. (1970). Science of Education and the Psychology of the Child. Viking Press.; Knowles, M. S. (1975). Self-Directed Learning: A Guide for Learners and Teachers. Association Press.; https://hdl.handle.net/11349/99617
Verfügbarkeit: https://hdl.handle.net/11349/99617
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Autoren: et al.
Weitere Verfasser: et al.
Quelle: JURNAL TEKNIK INFORMATIKA; Vol 18, No 1: JURNAL TEKNIK INFORMATIKA; 101-110 ; 2549-7901 ; 1979-9160
Schlagwörter: Technology, Informatic, Educational Game, Adaptive Game, Programming Logic, Computational Thinking, Fuzzy Logic
Dateibeschreibung: application/pdf
Relation: https://journal.uinjkt.ac.id/index.php/ti/article/view/41893/pdf; https://journal.uinjkt.ac.id/index.php/ti/article/downloadSuppFile/41893/12301; https://journal.uinjkt.ac.id/index.php/ti/article/view/41893
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Autoren: et al.
Quelle: Bioedunis Journal; Vol 4, No 1 (2025); 61-70 ; 2829-7601 ; 10.24952/bioedunis.v4i1
Schlagwörter: Artificial Intelligence, Computational thinking, Marine ecosystem concept, Programming logic, Unplugged learning
Dateibeschreibung: application/pdf
Relation: https://jurnal.uinsyahada.ac.id/index.php/Bioedunisi/article/view/16553/6723; https://jurnal.uinsyahada.ac.id/index.php/Bioedunisi/article/view/16553
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Weitere Verfasser:
Schlagwörter: Automated reasoning, Logic, Logic and verification, Modal and temporal logics, Proof theory, Interactive proof systems, Description logics, Equational logic and rewriting, First-order logic, Higher order logic, Programming logic, Separation logic, Intuitionistic Logics, Deontic Logic, Non-classical Logics, Theorem Proving, Satisfiability Solving, Modal Logics, Rewriting, Mathematical theory of computation, Software Engineering, Artificial intelligence, Computer hardware
Dateibeschreibung: application/pdf
Relation: Lecture Notes in Computer Science; Lecture Notes in Artificial Intelligence
Zugangs-URL: https://library.oapen.org/handle/20.500.12657/92347
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Autoren:
Quelle: Edusaintek, Vol 11, Iss 1 (2023)
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Autoren: et al.
Weitere Verfasser: et al.
Quelle: Haselwarter, P G, Rivas, E, Van Muylder, A, Winterhalter, T, Abate, C, Sidorenco, N, Hriţcu, C, Maillard, K & Spitters, B 2023, 'SSProve : A Foundational Framework for Modular Cryptographic Proofs in Coq', ACM Transactions on Programming Languages and Systems, vol. 45, no. 3, 15, pp. 61. https://doi.org/10.1145/3594735
ACM Transactions on Programming Languages and Systems (TOPLAS)Schlagwörter: Technology, Pre-and post-conditions, Invariants, modular proofs, 4612 Software engineering, 4606 Distributed computing and systems software, [INFO] Computer Science [cs], High-assurance cryptography, Security and privacy, Formal methods and theory of security, state-separating proofs, high-assurance cryptography, Programming logic, [INFO]Computer Science [cs], formal verification, probabilistic relational program logic, machine-checked proofs, SECURITY, Science & Technology, 0803 Computer Software, Software Engineering, Computer Science, Software Engineering, ENCRYPTION, game-based proofs, 0806 Information Systems, Program verification, Computer Science, Categorical semantics, Cryptography, Logic and verification, Probabilistic computation
Dateibeschreibung: application/pdf
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Autoren: et al.
Quelle: Theory and Practice of Logic Programming. 23:848-864
Schlagwörter: FOS: Computer and information sciences, answer set programming, logic-based Benders decomposition, outpatients appointment scheduling, chronic patients with comorbidities, Computer Science - Logic in Computer Science, Artificial Intelligence (cs.AI), Computer Science - Artificial Intelligence, 0211 other engineering and technologies, answer set programming, logic-based Benders decomposition, outpatients appointment scheduling, chronic patients with comorbidities, 0102 computer and information sciences, 02 engineering and technology, 01 natural sciences, Logic in Computer Science (cs.LO)
Dateibeschreibung: application/pdf
Zugangs-URL: http://arxiv.org/abs/2305.11969
https://hdl.handle.net/11392/2519733
https://doi.org/10.1017/S147106842300025X
https://www.cambridge.org/core/journals/theory-and-practice-of-logic -programming /article/logicbased-benders-decomposition-in-answer-set-programming -for-chronic-outpatients-scheduling/EE79CF9B533ED16315CAFBF5A3E50A56
https://hdl.handle.net/11568/1204767
https://doi.org/10.1017/S147106842300025X
https://hdl.handle.net/2158/1344992
https://doi.org/10.1017/S147106842300025X
https://www.cambridge.org/core/journals/theory-and-practice-of-logic -programming /article/logicbased-benders-decomposition-in-answer-set-programming -for-chronic-outpatients-scheduling/EE79CF9B533ED16315CAFBF5A3E50A56 -
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Autoren: et al.
Weitere Verfasser: et al.
Quelle: PLDI '22
Schlagwörter: Separation logic, [INFO.INFO-LO] Computer Science [cs]/Logic in Computer Science [cs.LO], type systems, separation logic, 0202 electrical engineering, electronic engineering, information engineering, Iris, Type theory Rust, 02 engineering and technology, prophecy variables, verification, CCS Concepts: • Theory of computation → Programming logic
Dateibeschreibung: application/pdf
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Autoren:
Quelle: SSRN Electronic Journal.
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Weitere Verfasser:
Quelle: Lecture Notes in Computer Science ISBN: 9783031634970
Benzmüller, C, Heule, M J H & Schmidt, R A (eds) 2024, Automated Reasoning : 12th International Joint Conference, IJCAR 2024, Nancy, France, July 3-6, 2024, Proceedings, Part I. Lecture Notes in Computer Science, vol. 14739, Lecture Notes in Artificial Intelligence, vol. 14739, Springer Cham. https://doi.org/10.1007/978-3-031-63498-7, https://doi.org/10.1007/978-3-031-63498-7Schlagwörter: Separation logic, Rewriting, Higher order logic, Logic, Description logics, Theorem Proving, Proof theory, Non-classical Logics, Automated reasoning, Intuitionistic Logics, Open Access, Satisfiability Solving, Programming logic, Logic and verification, Interactive proof systems, First-order logic, Deontic Logic, Modal Logics, Modal and temporal logics, Equational logic and rewriting
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Autoren:
Quelle: Informatics in Education, Vol 22, Iss 4, Pp 589-612 (2023)
Schlagwörter: mobile learning, algorithms, Programming Logic, systematic literature review, Special aspects of education, LC8-6691
Dateibeschreibung: electronic resource
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Autoren: Tokhirov F.J.
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Autoren:
Weitere Verfasser:
Schlagwörter: Generación procedural, Algoritmo DFS (Depth-First Search), Videojuego educativo, Lógica de programación, Aprendizaje interactivo, Tecnología en Sistematización de Datos -- Tesis y disertaciones académicas, Videojuegos -- Educación, Programación -- Enseñanza, Videojuegos -- Diseño, Algoritmos (Ccomputadores) -- Enseñanza, Procedural generation, DFS algorithm (Depth-First Search), Educational videogame, Programming logic, Interactive learning
Dateibeschreibung: pdf; application/pdf; application/zip
Relation: Piaget, J. (1950). El desarrollo de la inteligencia en el niño. New York: Harcourt, Brace & World.; Vygotsky, L. S. (1962). El desarrollo del pensamiento y del lenguaje. Buenos Aires: Paidós.; Ausubel, D. P. (1968). Aprendizaje y desarrollo en la escuela. Buenos Aires: Paidós.; Dewey, J. (1951). Pedagogía constructivista. Buenos Aires: Losada.; Bransford, J. D., & Brown, A. L. (1997). Constructivism and education: A brief overview. In L. P. Steffe & J. Gale (Eds.), Constructivism in education (pp. 3-18). Hillsdale, NJ: Lawrence Erlbaum Associates.; Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.; Elkind, D. (1971). The process of accommodation in Piaget 's theory of cognitive development. In P. H. Mussen (Ed.), Carmichael 's manual of child psychology (Vol. 1, pp. 723-750). New York: Wiley.; Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68-78.; García Aretio, L. (2010). Los entornos virtuales como espacios de enseñanza y aprendizaje. Una perspectiva psicoeducativa para su caracterización y análisis. Revista de Educación a Distancia, (14), 1-24; Lepper, M. R., & Henderlong, J. (2000). Intrinsic motivation and extrinsic rewards: Classic definitions and new directions. Contemporary Educational Psychology, 25(1), 54-67.; Barab, S. A., & Dede, C. (2007). Games and learning: A synoptic view. Educational Psychologist, 42(2), 163-182.; Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Wiley.; Werbach, K., & Hunter, D. (2012). Gamification: Using game-design elements in non-game contexts. Pearson Education.; Rodríguez, B., & De La Paz, M. (2021). Programación de juegos. librerías y entornos de desarrollo específicos. motores de juegos. funciones y componentes. Centro de Estudios de Postgrado Universidad de Jaén.; https://hdl.handle.net/11349/93457
Verfügbarkeit: https://hdl.handle.net/11349/93457
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Autoren:
Quelle: Informatics in Education, Vol 22, Iss 3, Pp 441-462 (2023)
Schlagwörter: open educational resources, algorithms, Programming Logic, technical education, Special aspects of education, LC8-6691
Dateibeschreibung: electronic resource
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Autoren: Villalustre Martínez, Lourdes
Quelle: Pixel-Bit. Revista de Medios y Educación; Núm. 69 (2024): Número 69. Enero (2024). Pixel-Bit. Revista de Medios y Educación; 169-194 ; Pixel-Bit. Media and Education Journal; No. 69 (2024): Número 69. Enero (2024). Pixel-Bit. Revista de Medios y Educación; 169-194 ; 2171-7966 ; 1133-8482
Schlagwörter: Computational thinking, programming logic, higher education, gender, previous experience, pensamiento computacional, educación superior, género, experiencia previa, lógica programación
Dateibeschreibung: application/pdf
Relation: https://recyt.fecyt.es/index.php/pixel/article/view/101205/75540; https://recyt.fecyt.es/index.php/pixel/article/view/101205/75550; https://recyt.fecyt.es/index.php/pixel/article/view/101205
Verfügbarkeit: https://recyt.fecyt.es/index.php/pixel/article/view/101205
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