Výsledky vyhledávání - "Picture/Image Generation—Bitmap and framebuffer operations"
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Zdroj: Eurographics 2011, pp. 57–62, Llandudno, UK, 11-15 April 2011
info:cnr-pdr/source/autori:Banterle F.; Dellepiane M.; Scopigno R./congresso_nome:Eurographics 2011/congresso_luogo:Llandudno, UK/congresso_data:11-15 April 2011/anno:2011/pagina_da:57/pagina_a:62/intervallo_pagine:57–62Témata: Video Enhancement, Picture/Image Generation-Bitmap and framebuffer operations, High Dynamic Range Video, HDR Imaging
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Přístupová URL adresa: http://www.cnr.it/prodotto/i/199313
https://publications.cnr.it/doc/199313
http://vcg.isti.cnr.it/Publications/2011/BADC11/
http://vcg.isti.cnr.it/Publications/2011/BDS11/bsd11_slides.pdf
https://dblp.uni-trier.de/db/conf/eurographics/eg-areas2011.html#BanterleDS11
https://diglib.eg.org:443/xmlui/handle/10.2312/EG2011.areas.057-062
http://vcg.isti.cnr.it/Publications/2011/BADC11/
https://hdl.handle.net/20.500.14243/21520 -
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Témata: Graphics and Realism – Color, shading, shadowing, and texture, I.3.1 [Computer Graphics, Hardware Architecture – Graphics processors, I.3.3 [Computer Graphics, Picture/Image Generation – Bitmap and framebuffer operations Keywords, shadow algorithm, soft shadows, real-time
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Témata: CR Categories and Subject Descriptors, I.3.3 [Computer Graphics, Picture/Image Generation–Bitmap and framebuffer operations, I.3.7 [Computer Graphics, Three- Dimensional Graphics and Realism-Color, shading, shadowing, and texture Keywords, Shadow generation, object space, image space, visibility, level-of-detail, interactive display, parallel rendering
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Témata: CR Categories, I.3.3 [Computer Graphics, Picture/Image Generation—Bitmap and framebuffer operations, I.4.6 [Image Processing and Computer Vision, Segmentation—Pixel classification Keywords, Alpha channel, blue-screen matting, image-based rendering, layer extraction, matting and
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Témata: CR Categories, I.3.1 [Computer Graphics, Hardware architecture—Parallel processing, I.3.2 [Computer Graphics, Graphics Systems—Distributed/network graphics, I.3.3 [Computer Graphics, Picture/Image Generation—Bitmap and framebuffer operations, C.2.4 [Computer-communication Networks, Distributed Systems—Client/Server, Keywords, Graphics Hardware, Graphics Systems, Parallel Computing, Rendering Hardware, Rendering Systems
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Témata: CR Categories and Subject Descriptors, I.3.3 [Computer Graphics, Picture/Image Generation- Viewing algorithms, Picture/Image Generation- Bitmap and framebuffer operations, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism- Color, shading, shadowing, and texture Additional Keywords, volume rendering, shadow algorithms, texture-based
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.43.2917; http://fit.gmd.de/~ratering/volvis98.pdf
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Témata: CR Categories and Subject Descriptors, 1.3.3 [Computer Graphics, Picture/Image Generation- Bitmap and framebuffer operations, 1.3.6 [Computer Graphics, Methodology and Techniques- Interaction techniques, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism- Color, shading, shadowing, and texture
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.84.713; http://www.cs.princeton.edu/courses/archive/spr01/cs598b/papers/diefenbach97.pdf
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Témata: CR Categories, I.3.3 [Computer Graphics, Picture/Image Generation—Bitmap and framebuffer operations I.3.4 [Computer Graphics, Graphics Utilities—Application Packages, Keywords, Texture compression, Content pipeline, GPU hardware
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Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.674.2365; http://gamma.cs.unc.edu/FasTC/extra/paper.pdf
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Přispěvatelé: The Pennsylvania State University CiteSeerX Archives
Témata: Categories and Subject Descriptors (according to ACM CCS, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism – Color, shading, shadowing, and texture, I.3.1 [Computer Graphics, Hardware Archi- tecture – Graphics processors, I.3.3 [Computer Graphics, Picture/Image Generation – Bitmap and framebuffer operations Keywords, shadow algorithms, soft shadows, real-time, shadow mapping, shadow volume algorithm
Popis souboru: application/pdf
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Přispěvatelé: The Pennsylvania State University CiteSeerX Archives
Témata: Categories and Subject Descriptors (according to ACM CCS, I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism – Color, shading, shadowing, and texture, I.3.1 [Computer Graphics, Hardware Archi- tecture – Graphics processors, I.3.3 [Computer Graphics, Picture/Image Generation – Bitmap and framebuffer operations Keywords, shadow algorithms, soft shadows, real-time, shadow mapping, shadow volume algorithm
Popis souboru: application/pdf
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Témata: Categories and Subject Descriptors (according to ACM CCS, I.3.3 [Computer Graphics, Picture/Image Generation—Bitmap and framebuffer operations I.3.6 [Computer Graphics, Methodology and Techniques— Graphics
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