Suchergebnisse - "MOBILE games"
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1
Autoren:
Quelle: Journal of Consumer Behaviour. Oct2025, p1. 16p. 5 Illustrations.
Schlagwörter: *CONSUMER preferences, *INFORMATION resources, *INFORMATION sharing, MOBILE games, CLASSIFICATION, DIGITAL technology
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2
Autoren:
Quelle: International Journal of Human-Computer Interaction. Oct2025, Vol. 41 Issue 20, p12697-12709. 13p.
Schlagwörter: *SENTIMENT analysis, *CONSUMERS' reviews, *NATURAL language processing, MOBILE games, VIDEO game culture, USER experience
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3
Autoren: et al.
Quelle: Digital Health. 11:1-14
Schlagwörter: Digital health education, LMIC, adolescents, cardiovascular disease, mobile games, qualitative, Research on Citizen Centered Health, University of Skövde (Reacch US), Medborgarcentrerad hälsa (Mech), Välbefinnande vid långvariga hälsoproblem (WeLHP), Wellbeing in long-term health problems (WeLHP)
Dateibeschreibung: electronic
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4
Autoren:
Quelle: Journal of Interactive Marketing. Aug2025, Vol. 60 Issue 3, p331-349. 19p.
Schlagwörter: *BUSINESS revenue, *ADVERTISING, MOBILE games, GAMES, GAMBLERS
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5
Autoren:
Quelle: Information Systems Research. Sep2025, Vol. 36 Issue 3, p1898-1911. 14p.
Schlagwörter: *MONETIZATION, *ADVERTISING revenue, MOBILE games, HIDDEN Markov models, VIDEO game design, USER experience
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6
Autoren:
Quelle: International Journal of Human-Computer Interaction. Sep2025, p1-18. 18p. 5 Illustrations.
Schlagwörter: *CUSTOMER cocreation, *CUSTOMER satisfaction, *CONSUMERS' reviews, AUGMENTED reality, MOBILE games, TEXT mining, IMMERSIVE design
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7
Autoren:
Quelle: International Journal of Human-Computer Interaction. Sep2025, p1-28. 28p. 3 Illustrations.
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8
Autoren:
Quelle: International Journal of Human-Computer Interaction. Jul2025, p1-26. 26p. 6 Illustrations.
Schlagwörter: *SENTIMENT analysis, *CONSUMERS' reviews, MOBILE games, THEMATIC analysis, VIDEO game design, USER experience
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9
Autoren: et al.
Quelle: European Journal of Operational Research. Jun2025, Vol. 323 Issue 3, p918-937. 20p.
Schlagwörter: RECURRENT neural networks, MOBILE games, DEEP learning, MACHINE learning, QUADRATIC programming
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10
Alternate Title: Efeitos do co-branding e da motivação hedônica no apego a personagens de MOBA.
Autoren:
Quelle: REMark: Revista Brasileira de Marketing. abr-jun2025, Vol. 24 Issue 2, p1-34. 34p.
Schlagwörter: *CO-branding, *ADVERTISING campaigns, *GAMES industry, MOBILE games, STRUCTURAL equation modeling
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11
Alternate Title: Effects of Co-branding and Hedonic Motivation on Attachment to MOBA Characters.
Autoren:
Quelle: REMark: Revista Brasileira de Marketing. abr-jun2025, Vol. 24 Issue 2, p1-35. 35p.
Schlagwörter: *CO-branding, *ADVERTISING campaigns, *GAMES industry, MOBILE games, STRUCTURAL equation modeling
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12
Autoren:
Quelle: International Journal of Human-Computer Interaction. Apr2025, Vol. 41 Issue 7, p4081-4100. 20p.
Schlagwörter: SELF-determination theory, MOBILE games, EMOTIONAL experience, MACHINE learning, EMOTIONS
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13
Modeling Mobile Game Design Features Through Grounded Theory: Key Factors Influencing User Behavior.
Autoren:
Quelle: Journal of Theoretical & Applied Electronic Commerce Research. Jun2025, Vol. 20 Issue 2, p132. 23p.
Schlagwörter: *GAMES industry, *GAME theory, MOBILE games, ROLEPLAYING games, ACADEMIC discourse
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14
Autoren:
Quelle: Journal of Family Medicine & Primary Care. Aug2025, Vol. 14 Issue 8, p3368-3375. 8p.
Schlagwörter: *HIGH-intensity interval training, *MOBILE games, *YOUNG adults, *COGNITIVE processing speed, *STROOP effect, *COGNITIVE training, *COGNITIVE ability
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15
Autoren:
Quelle: Computer Assisted Language Learning. Jul2025, p1-29. 29p. 4 Illustrations.
Schlagwörter: *MOBILE games, *SECOND language acquisition, *PRONUNCIATION, *DATA analysis, *ACTIVE learning, *VOCABULARY, *STUDENT-centered learning, *EDUCATIONAL technology
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16
Autoren: Lyu, Menglu1 (AUTHOR) lyu.menglu@gmail.com
Quelle: Television & New Media. Jul2025, Vol. 26 Issue 5, p533-551. 19p.
Schlagwörter: *MOBILE games, *VIDEO games, *CAPITALISM, *RESEARCH methodology, *BUSINESS enterprises
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17
Autoren: et al.
Quelle: BMC Research Notes. 7/1/2025, Vol. 18 Issue 1, p1-7. 7p.
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18
Autoren:
Quelle: Management Science. Mar2025, Vol. 71 Issue 3, p2544-2564. 21p.
Schlagwörter: *VIDEO game industry, *INFORMATION storage & retrieval systems, *PRICES, MOBILE games, VIDEO games
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19
Autoren:
Quelle: Proceedings of the International Conference on Business Excellence. 2025, Vol. 19 Issue 1, p1037-1050. 14p.
Schlagwörter: *BUSINESS valuation, *NATURAL language processing, *STAKEHOLDERS, MOBILE games, TEXT mining
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20
Autoren: et al.
Quelle: Managerial & Decision Economics. Mar2025, Vol. 46 Issue 2, p891-909. 19p.
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