Výsledky vyhľadávania - "I.3.7 Computer Graphics—Three-Dimensional Graphics and Realism"
-
1
Autori: a ďalší
Zdroj: Computer Graphics Forum. 36(8):418-428
Predmety: Animation, Guassian process, Jacobian, Clustering, Inverse kinematics, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
Popis súboru: electronic
-
2
Autori:
Zdroj: Radhakrishnan, U, Chinello, F & Koumaditis, K 2021, Immersive virtual reality training : Three cases from the Danish industry. in Proceedings-2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021. IEEE, pp. 581-582, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021, Virtual, Lisbon, Portugal, 27/03/2021. https://doi.org/10.1109/VRW52623.2021.00008
Predmety: Virtual Reality, 0101 mathematics, 01 natural sciences, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
Prístupová URL adresa: https://dblp.uni-trier.de/db/conf/vr/vr2021w.html#RadhakrishnanCK21
https://doi.org/10.1109/VRW52623.2021.00008
https://pure.au.dk/portal/en/publications/b6c37175-07f1-44de-bb67-0452d3402158
https://doi.org/10.1109/VRW52623.2021.00008
http://www.scopus.com/inward/record.url?scp=85105974963&partnerID=8YFLogxK -
3
Autori: a ďalší
Prispievatelia: a ďalší
Zdroj: Comput Graph Forum
Predmety: 0301 basic medicine, I.3.3 [Computer Graphics]: Picture/Image Generation, multiscale visualization, Color, Articles, 02 engineering and technology, Shadowing, and Texture, 03 medical and health sciences, Shading, I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism, 0202 electrical engineering, electronic engineering, information engineering, illustrative visualization, molecular visualization
Popis súboru: application/pdf
Prístupová URL adresa: https://onlinelibrary.wiley.com/doi/pdfdirect/10.1111/cgf.13611
https://pubmed.ncbi.nlm.nih.gov/31736528
https://www.ncbi.nlm.nih.gov/pubmed/31736528
https://dblp.uni-trier.de/db/journals/cgf/cgf38.html#WaldinWMGGAOV19
https://diglib.eg.org/handle/10.1111/cgf13611
https://onlinelibrary.wiley.com/doi/pdf/10.1111/cgf.13611
https://onlinelibrary.wiley.com/doi/10.1111/cgf.13611 -
4
Autori: a ďalší
Zdroj: Kvisgaard, A, Klem, S Ø, Nielsen, T L, Rafferty, E I, Nilsson, N C, Høeg, E R & Nordahl, R 2019, Frames to Zones : Applying Mise-en-Scène Techniques in Cinematic Virtual Reality. in 2019 IEEE 5th Workshop on Everyday Virtual Reality, WEVR 2019., 8809592, IEEE (Institute of Electrical and Electronics Engineers), 2019 IEEE 5th Workshop on Everyday Virtual Reality, Osaka, Japan, 23/03/2019. https://doi.org/10.1109/WEVR.2019.8809592
Predmety: 0301 basic medicine, 03 medical and health sciences, I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques, 0211 other engineering and technologies, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual Reality, 02 engineering and technology, 16. Peace & justice
Prístupová URL adresa: https://vbn.aau.dk/da/publications/7782f152-7196-47ec-837e-75bc19791de6
http://www.scopus.com/inward/record.url?scp=85072163965&partnerID=8YFLogxK
https://doi.org/10.1109/WEVR.2019.8809592
https://ieeexplore.ieee.org/document/8809592/
https://vbn.aau.dk/da/publications/frames-to-zones-applying-mise-en-scene-techniques-in-cinematic-vi
https://dblp.uni-trier.de/db/conf/vr/wevr2019.html#KvisgaardKNRNHN19
https://vbn.aau.dk/en/publications/frames-to-zones-applying-mise-en-sc%C3%A8ne-techniques-in-cinematic-vi
https://eksperter.aau.dk/en/publications/frames-to-zones-applying-mise-en-sc%C3%A8ne-techniques-in-cinematic-vi -
5
Autori:
Zdroj: Computer Graphics Forum. 38:394-404
Predmety: modelling, image-based modelling, shadowing and texture, image and video processing, image/video editing, 0202 electrical engineering, electronic engineering, information engineering, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism–Colour, modelling interfaces, 02 engineering and technology, shading
-
6
Autori:
Predmety: Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques—Graphics data structures and data types, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Virtual reality General Terms: A
Popis súboru: application/pdf
-
7
Autori:
Zdroj: Computer Graphics Forum. 36:409-420
Predmety: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Color, and texture, 0202 electrical engineering, electronic engineering, information engineering, shadowing, 02 engineering and technology, shading
Prístupová URL adresa: https://discovery.ucl.ac.uk/1542080/7/Nalbach_Practical_Capture_Reproduction.pdf
https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.13136
https://core.ac.uk/display/84029395
http://doi.org/10.1111/cgf.13136
https://diglib.eg.org/handle/10.1111/cgf13136
https://pure.mpg.de/pubman/faces/ViewItemOverviewPage.jsp?itemId=item_2384896
https://dblp.uni-trier.de/db/journals/cgf/cgf36.html#NalbachSR17
https://discovery-pp.ucl.ac.uk/id/eprint/1542080/ -
8
Autori:
Zdroj: Computer Graphics Forum. 36:477-486
Predmety: I.3.7 [Computer Graphics] : Three-Dimensional Graphics and Realism—Raytracing, Categories and Subject Descriptors (according to ACM CCS), 0202 electrical engineering, electronic engineering, information engineering, 02 engineering and technology, 3. Good health
-
9
Autori:
Zdroj: 3D-ARCH-6th International Workshop on 3D Virtual Reconstruction and Visualization of Complex Architectures, pp. 147–154, Avila, Spain, 25-27 February 2015
info:cnr-pdr/source/autori:Callieri M.; Dellepiane M.; Scopigno R./congresso_nome:3D-ARCH-6th International Workshop on 3D Virtual Reconstruction and Visualization of Complex Architectures/congresso_luogo:Avila, Spain/congresso_data:25-27 February 2015/anno:2015/pagina_da:147/pagina_a:154/intervallo_pagine:147–154
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XL-5/W4, Pp 147-154 (2015)Predmety: 2. Zero hunger, Technology, Remote visualization, I.3.7 COMPUTER GRAPHICS. Three-Dimensional Graphics and Realism, 02 engineering and technology, Engineering (General). Civil engineering (General), TA1501-1820, Web 3D, 11. Sustainability, Architectural 3D models, 0202 electrical engineering, electronic engineering, information engineering, Applied optics. Photonics, TA1-2040
Popis súboru: application/pdf
Prístupová URL adresa: https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-5-W4/147/2015/isprsarchives-XL-5-W4-147-2015.pdf
https://isprs-archives.copernicus.org/articles/XL-5-W4/147/2015/
https://doaj.org/article/7091b6489e9143818bdbbc6cec452a05
https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-5-W4/147/2015/isprsarchives-XL-5-W4-147-2015.pdf
https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-5-W4/147/2015/
https://noa.gwlb.de/receive/cop_mods_00017555
https://ui.adsabs.harvard.edu/abs/2015ISPAr.XL5..147C/abstract
https://hdl.handle.net/20.500.14243/295847
https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-5-W4/147/2015/
https://doi.org/10.5194/isprsarchives-XL-5-W4-147-2015 -
10
Autori:
Zdroj: Computer Graphics Forum
Predmety: three-dimensional graphics and realism - animations [I.3.7 [computer graphics]], 02 engineering and technology, Animation systems, Three-Dimensional Graphics and Realism - Animation [I.3.7 [Computer Graphics]], Different structure, Computer graphics, motion capture, 0202 electrical engineering, electronic engineering, information engineering, Squash and stretches, retargeting, 2. Zero hunger, Musculoskeletal system, deformations, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Animation, Motion retargeting, Animation, Deformation, animation systems, Semantics, I.3.7 [computer graphics]: three-dimensional graphics and realism - animations, Computer Science, Additional structures, Three dimensional computer graphics, Motion capture
Popis súboru: application/pdf
Prístupová URL adresa: http://repository.bilkent.edu.tr/bitstream/11693/23958/1/Example-based%20retargeting%20of%20human%20motion%20to%20arbitrary%20mesh%20models.pdf
https://dblp.uni-trier.de/db/journals/cgf/cgf34.html#CelikcanYC15
http://doi.org/10.1111/cgf.12507
https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.12507
https://diglib.eg.org/handle/10.1111/cgf12507
https://doi.org/10.1111/cgf.12507
https://dl.acm.org/doi/10.1111/cgf.12507
https://hdl.handle.net/11693/23958
https://aperta.ulakbim.gov.tr/record/82985 -
11
Autori: a ďalší
Zdroj: Computer Graphics Forum
Predmety: Three-Dimensional Graphics and Realism-Animation [Facial animation, I.3.7 [Computer Graphics]], 0209 industrial biotechnology, 0202 electrical engineering, electronic engineering, information engineering, Facial animation, 02 engineering and technology, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation
Popis súboru: 299 326; application/pdf
Prístupová URL adresa: http://www.tara.tcd.ie/bitstream/2262/75245/1/cgf12603.pdf
http://www.tara.tcd.ie/handle/2262/75245
https://dblp.uni-trier.de/db/journals/cgf/cgf34.html#RuhlandPABBGMM15
http://onlinelibrary.wiley.com/doi/10.1111/cgf.12603/full
http://www.tara.tcd.ie/bitstream/2262/75245/1/cgf12603.pdf
https://onlinelibrary.wiley.com/doi/10.1111/cgf.12603/full
https://core.ac.uk/display/143941293
http://people.tcd.ie/raevans
https://hdl.handle.net/2262/75245 -
12
Autori: a ďalší
Zdroj: 2015 IEEE Virtual Reality (VR). :69-74
Predmety: I.3.8 [Computer Graphics]: Applications, H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Animations, Augmented, 4. Education, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual Reality, 02 engineering and technology, and Virtual Realities, 7. Clean energy, 3. Good health, 03 medical and health sciences, 0302 clinical medicine, Artificial, 0202 electrical engineering, electronic engineering, information engineering, 10. No inequality
-
13
Autori: a ďalší
Prispievatelia: a ďalší
Zdroj: VRIPHYS 2017 - 13th Workshop on Virtual Reality Interaction and Physical Simulation ; https://inria.hal.science/hal-03748553 ; VRIPHYS 2017 - 13th Workshop on Virtual Reality Interaction and Physical Simulation, Apr 2017, Lyon, France. ⟨10.2312/vriphys20171078⟩
Predmety: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation clouds, natural phenomena, real-time, animation, amplification, GPU, [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
-
14
Autori: a ďalší
Predmety: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Keywords: BSDF, Importance Sampling, Product Importance Sampling, Global Illumination, Monte-Carlo Sampling
Relation: https://zenodo.org/communities/eu/; https://zenodo.org/records/2561426; oai:zenodo.org:2561426; https://doi.org/10.2312/sre.20181171
-
15
Autori:
Predmety: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—, I.3.3 [Computer Graphics]: Picture/Image Generation—
Relation: https://zenodo.org/communities/eu/; https://zenodo.org/records/2561419; oai:zenodo.org:2561419; https://doi.org/10.2312/mam.20181200
-
16
Autori: a ďalší
Prispievatelia: a ďalší
Zdroj: Recercat. Dipósit de la Recerca de Catalunya
instnamePredmety: [INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR], Global illumination, Ray tracing, 02 engineering and technology, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Raytracing, 01 natural sciences, [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR], Monte Carlo techniques, Rendering, 0202 electrical engineering, electronic engineering, information engineering, 7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Raytracing, 0101 mathematics, Spherical integration
Popis súboru: application/pdf
-
17
Autori: a ďalší
Zdroj: Computer Graphics Forum. 30:1667-1680
Predmety: I.3.3 [Computer Graphics]: Picture/Image Generation, 4. Education, 0202 electrical engineering, electronic engineering, information engineering, Multiscale reconstruction, 02 engineering and technology, Depth-of-field rendering, Adaptive sampling, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
Prístupová URL adresa: https://onlinelibrary.wiley.com/doi/full/10.1111/j.1467-8659.2011.01854.x
https://diglib.eg.org/handle/10.1111/v30i6pp1667-1680
https://doi.org/10.1111/j.1467-8659.2011.01854.x
http://hub.hku.hk/handle/10722/140811
https://dblp.uni-trier.de/db/journals/cgf/cgf30.html#ChenWWOYW11
https://core.ac.uk/display/37963218
http://hdl.handle.net/10722/140811 -
18
Autori: a ďalší
Zdroj: Lui, L F, Radhakrishnan, U, Chinello, F & Koumaditis, K 2023, Adaptive Immersive VR Training Based on Performance and Self-Efficacy. in Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023. IEEE, pp. 25-29, 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023, Shanghai, China, 25/03/2023. https://doi.org/10.1109/VRW58643.2023.00012
Relation: urn:ISBN:9798350348392
-
19
Autori: a ďalší
Zdroj: ACM Transactions on Graphics. 28:1-10
Predmety: eye-tracking, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism?[Rendering], 05 social sciences, Creative Technologies, 0202 electrical engineering, electronic engineering, information engineering, eye-tracking, crowd rendering, virtual humans, 0501 psychology and cognitive sciences, 02 engineering and technology, Three-Dimensional Graphics and Realism?[Rendering] [I.3.7 [Computer Graphics]], crowd rendering, virtual humans
Popis súboru: application/pdf
-
20
Autori: a ďalší
Prispievatelia: a ďalší
Predmety: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Color, shading, shadowing, and texture
Relation: ispartofbook:EG 2012 - Posters (issn = 1017-4656); Eurographics 2012; firstpage:35; lastpage:37; https://hdl.handle.net/11383/1790791
Dostupnosť: https://hdl.handle.net/11383/1790791
Full Text Finder
Nájsť tento článok vo Web of Science