Výsledky vyhledávání - "Electronic digital computers Programming"
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Témata: QA76.6 Electronic digital computers -- Programming, Z665 Library Science. Information Science
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Relation: https://repository.unair.ac.id/81922/1/Tutorial%20laporan.pdf; https://repository.unair.ac.id/81922/3/Jadwal%20Pintu%20B%2015-18%20Feb%202022.pdf; UNSPECIFIED (2022) Modifikasi Inlislite V3 untuk Perpustakaan Universitas Airlangga. In: UNSPECIFIED. (Submitted)
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Témata: Pensamiento Computacional, Pensamiento computacional, Métodos de enseñanza, Didactic Material, Skill Development, Tecnología y arte, Technology and the arts, Desarrollo de Habilidades, Computational Thinking, Educational method, Material Didactico, Programación (Computadores electrónicos digitales)-Enseñanza programada, Computational thinking, Electronic digital computers - Programming - Programmed instruction, Embedded Systems, Sistemas Embebidos
Popis souboru: x, 138 páginas; application/pdf
Přístupová URL adresa: https://repositorio.unal.edu.co/handle/unal/86535
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Témata: PROGRAMACION (COMPUTADORES ELECTRONICOS DIGITALES)-ENSEÑANZA PROGRAMADA, Motivation, Aprendizaje auto-regulado, Game development based learning, Electronic data processing, 004 - Procesamiento de datos Ciencia de los computadores [000 - Ciencias de la computación, información y obras generales], Game development framework, Entorno de desarrollo de juegos, Aprendizaje basado en el desarrollo de juegos, Computer programming, Video games, PROCESAMIENTO ELECTRONICO DE DATOS, Self-Regulated learning, VIDEOJUEGOS, Programación de computadores, Motivación, Electronic digital computers - Programming - Programmed instruction, 005 - Programación, programas, datos de computación [000 - Ciencias de la computación, información y obras generales]
Popis souboru: xiv, 91 páginas; application/pdf
Přístupová URL adresa: https://repositorio.unal.edu.co/handle/unal/86898
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Témata: 000 - Ciencias de la computación, información y obras generales::004 - Procesamiento de datos Ciencia de los computadores, información y obras generales::005 - Programación, programas, datos de computación, VIDEOJUEGOS, PROCESAMIENTO ELECTRONICO DE DATOS, PROGRAMACION (COMPUTADORES ELECTRONICOS DIGITALES)-ENSEÑANZA PROGRAMADA, Video games, Electronic data processing, Electronic digital computers - Programming - Programmed instruction, Aprendizaje basado en el desarrollo de juegos, Programación de computadores, Entorno de desarrollo de juegos, Aprendizaje auto-regulado, Motivación, Game development based learning, Computer programming, Game development framework, Self-Regulated learning, Motivation
Popis souboru: xiv, 91 páginas; application/pdf
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Engaging primary school children in computational thinking: Designing and developing videogames %7C Involucrando a los niños de educación primaria en el Pensamiento Computacional: diseñando y desarrollando videojuegos. Education in the Knowledge Society, 19, 63-81. https://doi.org/10.14201/EKS20181926381; Corvalán, B., Recabarren, M., y Echeverría, A. (2020). Evolution of students’ interaction using a gamified virtual learning environment in an engineering course. Computer Applications in Engineering Education, 28, 979-993. https://doi.org/10.1002/cae.22275; Craven, P. V. (2023, 1 de enero). Easy to use Python library for creating 2D arcade games. de A. Souza, M. R., Veado, L., Moreira, R. T., Figueiredo, E., y Costa, H. (2018). A systematic mapping study on game-related methods for software engineering education. Information and Software Technology, 95, 201-218. https://doi.org/10.1016/j.infsof.2017.09.014; Duncan, T., y Mckeachie, W. (2010). The Making of the Motivated Strategies for Learning Questionnaire. Educational Psychologist, 40, 117-128. https://doi.org/10.1207/s15326985ep4002_6; Ellis, R., Han, F., y Pardo, A. (2019). When Does Collaboration Lead to Deeper Learning? Renewed Definitions of Collaboration for Engineering Students. IEEE Transactions on Learning Technologies, 12, 123-132. https://doi.org/10.1109/TLT.2018.2836942; Garcia, I., Pacheco, C., Méndez, F., y Calvo-Manzano, J. (2020). The effects of game-based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review. Computer Applications in Engineering Education, 28, 1327-1354. https://doi.org/10.1002/cae.22304; Gibbs, G. (2012). El análisis de datos cualitativos en investigación cualitativa. Morata.; Gomila, L. (2023). Simple and Fast Multimedia Library. 90 Bibliografía; Holkner, A. (2006). Pyglet.; Kafai, Y. (2006). Playing and Making Games for Learning. Games and Culture, 1, 36-40. https://doi.org/10.1177/1555412005281767; Kafai, Y. B., y Burke, Q. (2015). Constructionist Gaming: Understanding the Benefits of Making Games for Learning. EDUCATIONALPSYCHOLOGIST, 50, 313-334. https://doi.org/10.1080/00461520.2015.1124022; Lárez, B. (2007). Videogame motivational factors: Considerations for e-learning. CEUR Workshop Proceedings, 361.; Malik, S., Al-Emran, M., Mathew, R., Tawafak, R., y AlFarsi, G. (2020). Comparison of E-learning, M-learning and game-based learning in programming education. International Journal of Emerging Technologies in Learning, 15, 133-146. https://doi.org/10.3991/ijet.v15i15.14503; Martínez-Ortiz, I., Moreno-Ger, P., Sierra, J., y Fernández-Manjon, B. (2006). Production and deployment of educational videogames as assessable learning objects (Vol. 4227 LNCS).; Mayo, M. J. (2007). Games for Science and Engineering Education. COMMUNICATIONS- ACM, 50, 30-35.; MIT-Media-Lab. (2024). Scratch - Imagine, Program, Share. https://scratch.mit.edu; Otake, K., y Uetake, T. (2017). Collaborative learning support system for programming education using gamification (Vol. 714). https://doi.org/10.1007/978-3-319-58753-0_25; Persico, D., Passarelli, M., Dagnino, F., Manganello, F., Earp, J., y Pozzi, F. (2019). Games and learning: Potential and limitations from the players’ point of view (Vol. 11385 LNCS). https://doi.org/10.1007/978-3-030-11548-7_13; Pintrich, P., Smith, D., Duncan, T., y Mckeachie, W. (1991). A Manual for the Use of the Motivated Strategies for Learning Questionnaire (MSLQ). Ann Arbor. Michigan, 48109, 1259.; Priyadi, O., Ramadhan, I., Sensuse, D., Suryono, R., y Kautsarina. (2023). Gamification in Software Development: Systematic Literature Review (Vol. 147). https://doi.org/10.1007/978-3-031-15191-0_37; Qian, Y., y Lehman, J. (2017). Students’ misconceptions and other difficulties in introductory programming: A literature review [Cited by: 302; All Open Access, Bronze Open Access]. ACM Transactions on Computing Education, 18(1). https://doi.org/10.1145/3077618; Ramirez-Echeverry, J. J. (2017). La competencia ’aprender a aprender’ en un contexto educativo de ingeniería. http://hdl.handle.net/10803/456383; Ramirez-Echeverry, J. J., Carrillo, A. G., y Dussan, F. A. O. (2016). Adaptation and validation of the motivated strategies for learning questionnaire-MSLQ-in engineering students in Colombia. 32, 1774-1787.; Recabarren, M., Corvalán, B., y Villegas, M. (2021). Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning. Interactive Learning Environments. https://doi.org/10.1080/10494820.2021.1933543; Rugelj, J., y Lapina, M. (2019). Game Design Based Learning of Programming.; Schunk, D. H., y Zimmerman, B. (1998). Self-regulated learning : from teaching to self-reflective practice. https://api.semanticscholar.org/CorpusID:141546777 Bibliografía 91; Serrano-Laguna, A., Torrente, J., Iglesias, B., y Fernandez-Manjon, B. (2015). Building a Scalable Game Engine to Teach Computer Science Languages. Revista Iberoamericana de Tecnologias del Aprendizaje, 10, 253-261. https://doi.org/10.1109/RITA.2015.2486386; Sevilla, C., Santini, S., Haya, P., Rodriguez, P., y Sacha, G. (2012). Interdisciplinary design of videogames: A highly motivating method of learning. 2012 International Symposium on Computers in Education, SIIE 2012.; Shinners, P. (2023). PyGame.; Spieler, B., y Slany, W. (2018). Game Development-Based Learning Experience: Gender Differences in Game Design. CoRR, abs/1805.04457. http://arxiv.org/abs/1805.04457; Tecnológico-Monterrey. (2016). EduTrends Gamificación. Observatorio de Innovación Educativa.; Torres-Toukoumidis, A., Guerrero, J., Peñalva, S., y Carrera, P. (2020). Global game jam in latin-america, a collaborative videogame learning experience. Social Sciences, 9. https://doi.org/10.3390/socsci9030028; Trenshaw, K., Herman, G., Greene, K., y Goldberg, D. (2014). Fostering Motivation as a Class Objective in a Large Engineering Class for Second-Year Students: A Narrative Approach. International Journal of Engineering Education, 30, 837-847.; Wang, A., y Wu, B. (2009). An Application of a Game Development Framework in Higher Education. International Journal of Computer Games Technology, 2009. https://doi.org/10.1155/2009/693267; Waweru, B., Yap, H., Phan, K., JosephNg, P., y Eaw, H. (2020). Gamesy: How Videogames Serve as a Better Replacement for School? 2020 IEEE Student Conference on Research and Development, SCOReD 2020, 10-15. https://doi.org/10.1109/SCOReD50371.2020.9250930; Werbach, K. (2014). (Re)defining gamification: A process approach (Vol. 8462 LNCS). https://doi.org/10.1007/978-3-319-07127-5_23; Woo, M., Neider, J., Davis, T., y Shreiner, D. (1999). OpenGL programming guide: the official guide to learning OpenGL, version 1.2. Addison-Wesley Longman Publishing Co., Inc.; Wu, B., y Wang, A. I. (2012). A Guideline for Game Development-Based Learning: A Literature Review. 20; 2012; International Journal of Computer Games Technology. https://doi.org/10.1155/2012/103710; Zimmerman, B. (2002). Becoming a Self-Regulated Learner: An Overview. Theory Into Practice, 41, 64-70. https://doi.org/10.1207/s15430421tip4102_2; https://repositorio.unal.edu.co/handle/unal/86898; Universidad Nacional de Colombia; Repositorio Institucional Universidad Nacional de Colombia; https://repositorio.unal.edu.co/
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Témata: Tecnología y arte, Programación (Computadores electrónicos digitales)-Enseñanza programada, Métodos de enseñanza, Technology and the arts, Electronic digital computers - Programming - Programmed instruction, Educational method, Material Didactico, Sistemas Embebidos, Desarrollo de Habilidades, Pensamiento Computacional, Didactic Material, Embedded Systems, Skill Development, Computational Thinking
Popis souboru: x, 138 páginas; application/pdf
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How to Create the School of the Future– Revolutionary think- ing and design from Finland. 2015. ISBN 9789526208183. URL http://nebula.wsimg.com/57b76261c219f5e7083e9978cd2cd66d?AccessKeyId=3209BE92A5393B603C75&disposition=0&alloworigin=1; Michael D Deschryver and Aman Yadav. Creative and Computational Thinking in the Context of New Literacies : Working with Teachers to Scaffold Complex Technology-Mediated Approaches to Teaching and Learning. Journal of Technology and Teacher Education, 23(3):411–431, 2015; Filiz Kalelioglu, Yasemin Gulbahar, and Volkan Kukul. A Framework for Computational Thinking Based on a Systematic Research Review. Baltic Journal of Modern Computing, 4(3):583, 2016. ISSN 2255-8942; Susanne Hambrusch, Christoph Hoffmann, John T. Korb, Mark Haugan, and Antony L. Hosking. A multidisciplinary approach towards computational thinking for science majors. SIGCSE Bulletin Inroads, 41(1):183–187, 2009. ISSN 10963936. doi:10.1145/1539024.1508931; J. A.M. Howe, P. M. Ross, K. R. Johnson, F. Plane, and R. Inglis. Teaching mathematics through programming in the classroom. Computers and Education, 6(1):85–91, 1982. ISSN 03601315. doi:10.1016/0360-1315(82)90016-1; Vernon A Magnesen. A Review of Findings from Learning and Memory Retention Studies. Innovation Abstracts, 5(25), 1983. URL http://search.ebscohost.com/login.aspx?direct=true{&}db=eric{&}AN=ED234878{&}site=ehost-live; Stephen Paul Linder, Brian Edward Nestrick, Symen Mulders, and Catherine Leah Lavelle. Facilitating active learning with inexpensive mobile robots. Journal of Computing Sciences in Colleges, 16(4):21–33, 2001. ISSN 1098-6596; Adriano Baratè, Andrea Formica, Luca A. Ludovico, and Dario Malchiodi. Fostering computational thinking in secondary school through music: An educational experience based on Google Blockly. CSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education, 2 (Csedu):117–124, 2017. doi:10.5220/0006313001170124; Alexander Repenning, Jürg Zurmühle, Anna Lamprou, and Daniel Hug. Computational music thinking patterns: Connecting music education with computer science education through the design of interactive notations. CSEDU 2020 - Proceedings of the 12th International Conference on Computer Supported Education, 1(Csedu):641–652, 2020. doi:10.5220/0009817506410652; Cambridge Assessment-International Education. ¿Cuál es el significado de Aprendizaje Activo? Ucles, pages 1–5, 2019; Allen Downey and Chris Meyers. Introducción a la programación con Python. 2009. ISBN 9789588347226. URL https://books.google.com.co/books?id=0r_MjgEACAAJ; Allen B Downey. Pensando la computación como un científico (con Java). 2012. ISBN 9789876301176; Pilar Pascual Mejia. Didáctica de la Música para Educación Infantil, volume 2006. 2006. ISBN 9788483223031; Edgar Willems. Las bases psicológicas de la educación musical. 2011. ISBN 9788449326080; Víctor Práxedes, Saavedra Rionda, Daniel Ospina, Celis Juan, Carlos Upegui, and Diana C León Torres. DOCUMENTOS 71 Desigualdades digitales. 2021. ISBN 9789585597860; M Franco-Avellaneda and T Arboleda. Apropiación social de la ciencia, tecnología e innovación para el desarrollo humano. Bogotá DC: Escuela Virtual PNUD-Colciencias/Diplomado ASCTI, 2014; Karim Barkati and Pierre Jouvelot. Synchronous programming in audio processing: A lookup table oscillator case study. ACM Computing Surveys, 46(2), 2013. ISSN 03600300. doi:10.1145/2543581.2543591; Ge Wang, Ajay Kapur, Perry Cook, and Spencer Salazar. Programming for Musicians and Digital Artists. 2014. ISBN 9781617291708; Spencer Salazar, Ge Wang, and Perry Cook. MiniAudicle and chuck shell: New interfaces for chuck development and performance. International Computer Music Conference, ICMC 2006, pages 63–66, 2006; Spencer Salazar and Ge Wang. MiniAudicle for iPad touchscreen-based music software programming. Proceedings - 40th International Computer Music Conference, ICMC 2014 and 11th Sound and Music Computing Conference, SMC 2014 - Music Technology Meets Philosophy: From Digital Echos to Virtual Ethos, pages 686–691, 2014; Samuel Aaron, Alan F. Blackwell, and Pamela Burnard. The development of Sonic Pi and its use in educational partnerships: Co-creating pedagogies for learning computer programming. Journal of Music, Technology and Education, 9(1):75–94, may 2016. ISSN 17527074. doi:10.1386/jmte.9.1.75_1; Alex Ruthmann, Jesse M. Heines, Gena R. Greher, Paul Laidler, and Charles Saulters. Teaching computational thinking through musical live coding in Scratch. SIGCSE’10 - Proceedings of the 41st ACM Technical Symposium on Computer Science Education, (April 2014):351–355, 2010. doi:10.1145/1734263.1734384; James Noble. Livecoding the SynthKit: Little bits as an embodied programming language. 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Témata: Computers--Programming,Electronic computer programming,Electronic data processing--Programming,Electronic digital computers--Programming,Programming (Electronic computers),computer programming,computers programming,electronic computer programming,electronic data processing programming,electronic digital computers programming,programming electronic computers, Medicine
Relation: info:eu-repo/grantAgreement/EC/FP7/246686; http://purl.tuc.gr/dl/dias/CBFFFDD7-333D-43B2-968B-E1E54670ECEB
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Témata: 000 - Ciencias de la computación, información y obras generales::005 - Programación, programas, datos de computación, Electronic digital computers programming, Computer-assisted instruction, Programación (Computadores electrónicos digitales), Enseñanza con ayuda de computadores, Informática educativa, Aprendizaje colaborativo, Aprendizaje colaborativo asistido por computador, Programación de computadores, Collaborative learning, Computer supported collaborative learning, Computer programming, Computer uses in education
Popis souboru: xv, 87 páginas; application/pdf
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Proceedings of 2009 4th International Conference on Computer Science and Education, ICCSE 2009, pages 1420–1424.; Clark, R. C., editor (2011). e-Learning and the Science of Instruction. John Wiley and Sons, Ltd, New Jersey.; https://repositorio.unal.edu.co/handle/unal/80862; Universidad Nacional de Colombia; Repositorio Institucional Universidad Nacional de Colombia; https://repositorio.unal.edu.co/
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Popis souboru: text
Relation: https://repository.unair.ac.id/42877/1/gdlhub-gdl-res-2008-pudjiono-6631-lp5108-k.pdf; https://repository.unair.ac.id/42877/19/gdlhub-gdl-res-2008-pudjiono-6631-lp5108-min.pdf; Pudjiono, Drs., M.Si. and Erna Yuliastuti, SH.,SIP and Agung Budi Kristiawan, S.Sos. and Novita Dwi Anawati, S.Sos. (2006) DIGITALISASI ABSTRAK JURNAL ILMIAH BIDANG ILMU KESEHATAN DAN KEDOKTERAN UNIVERSITAS AIRLANGGA TAHUN 2004 SAMPAI DENGAN 2005. UNIVERSITAS AIRLANGGA, Surabaya. (Unpublished)
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Autoři: a další
Přispěvatelé: a další
Témata: Aprendizaje colaborativo asistido por computador, Enseñanza con ayuda de computadores, Aprendizaje colaborativo, Electronic digital computers programming, Computer uses in education, Programación de computadores, Programación (Computadores electrónicos digitales), Computer supported collaborative learning, Computer programming, Informática educativa, 005 - Programación, programas, datos de computación [000 - Ciencias de la computación, información y obras generales], Computer-assisted instruction, Collaborative learning
Popis souboru: xv, 87 páginas; application/pdf
Přístupová URL adresa: https://repositorio.unal.edu.co/handle/unal/80862
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Autoři:
Témata: QA76.6 Electronic digital computers -- Programming, TK5105 Computer networks and Data transmission systems
Popis souboru: text
Relation: https://repository.unair.ac.id/42796/1/gdlhub-gdl-res-2008-hendradiri-7526-lp1060-k.pdf; https://repository.unair.ac.id/42796/13/gdlhub-gdl-res-2008-hendradiri-7412-lp10608-min.pdf; Rimulyo Hendradi, S.Si., MSi. and Eto Wuryanto, Drs., DEA and Dyah Herawatie, Ir., M.Si. (2005) PENERAPAN METODE SQUASHING PADA DATA BERUKURAN BESAR YANG BERDISTRIBUSI PARETO TERGENERALISIR. UNIVERSITAS AIRLANGGA, Surabaya. (Unpublished)
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Autoři: Erlambang Sultan Hanindito
Popis souboru: text
Relation: https://repository.unair.ac.id/109421/3/1.%20HALAMAN%20JUDUL.pdf; https://repository.unair.ac.id/109421/2/2.%20DAFTAR%20ISI.pdf; https://repository.unair.ac.id/109421/1/3.%20ABSTRAK.pdf; https://repository.unair.ac.id/109421/4/4.%20BAB%201%20PENDAHULUAN.pdf; https://repository.unair.ac.id/109421/5/5.%20BAB%202%20ANALISIS%20SISTEM.pdf; https://repository.unair.ac.id/109421/7/6.%20BAB%203%20DESAIN%20SISTEM.pdf; https://repository.unair.ac.id/109421/8/7.%20BAB%204%20IMPLEMENTASI%20DAN%20UJI%20COBA.pdf; https://repository.unair.ac.id/109421/6/8.%20BAB%205%20KESIMPULAN%20DAN%20SARAN.pdf; https://repository.unair.ac.id/109421/9/9.%20PERNYATAAN%20KESEDIAAN%20PUBLIKASI.pdf; Erlambang Sultan Hanindito (2020) Pembangungan Aplikasi Perangkat Lunak Untuk Pengelolaan Indekos. Tugas Akhir D3 thesis, UNIVERSITAS AIRLANGGA.
Dostupnost: https://repository.unair.ac.id/109421/
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https://repository.unair.ac.id/109421/4/4.%20BAB%201%20PENDAHULUAN.pdf
https://repository.unair.ac.id/109421/5/5.%20BAB%202%20ANALISIS%20SISTEM.pdf
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https://repository.unair.ac.id/109421/6/8.%20BAB%205%20KESIMPULAN%20DAN%20SARAN.pdf
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Autoři: Eko Prasetyo Utomo
Témata: QA76.6 Electronic digital computers -- Programming, T58.6-58.62 Management information systems
Popis souboru: text
Relation: https://repository.unair.ac.id/99813/1/1%20HALAMAN%20AWAL%20.pdf; https://repository.unair.ac.id/99813/2/2%20%20ABSTRAK.pdf; https://repository.unair.ac.id/99813/3/3%20%20DAFTAR%20ISI.pdf; https://repository.unair.ac.id/99813/4/4%20BAB%20%20I%20PENDAHULUAN.pdf; https://repository.unair.ac.id/99813/5/5%20%20BAB%20II%20ANALISIS%20SISTEM.pdf; https://repository.unair.ac.id/99813/6/6%20%20BAB%20III%20DESAIN%20SISTEM.pdf; https://repository.unair.ac.id/99813/7/7%20%20BAB%20IV%20IMPLEMENTASI%20DAN%20UJI%20COBA.pdf; https://repository.unair.ac.id/99813/8/8%20%20BAB%20VKESIMPULAN%20DAN%20SARAN.pdf; https://repository.unair.ac.id/99813/9/9%20%20DAFTAR%20PUSTAKA.pdf; https://repository.unair.ac.id/99813/10/10%20%20LAMPIRAN.pdf; https://repository.unair.ac.id/99813/11/EMBARGO.pdf; Eko Prasetyo Utomo (2020) Sistem Informasi Penggajian Pegawai Pencucian Sarang Burung Walet CV Waras Jaya Tuban. Tugas Akhir D3 thesis, UNIVERSITAS AIRLANGGA.
Dostupnost: https://repository.unair.ac.id/99813/
https://repository.unair.ac.id/99813/1/1%20HALAMAN%20AWAL%20.pdf
https://repository.unair.ac.id/99813/2/2%20%20ABSTRAK.pdf
https://repository.unair.ac.id/99813/3/3%20%20DAFTAR%20ISI.pdf
https://repository.unair.ac.id/99813/4/4%20BAB%20%20I%20PENDAHULUAN.pdf
https://repository.unair.ac.id/99813/5/5%20%20BAB%20II%20ANALISIS%20SISTEM.pdf
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Autoři: Mohammad Syahril Affandi
Témata: QA76.6 Electronic digital computers -- Programming, T58.6-58.62 Management information systems
Popis souboru: text
Relation: https://repository.unair.ac.id/99816/1/1.%20HALAMAN%20AWAL%20.pdf; https://repository.unair.ac.id/99816/2/2%20%20ABSTRAK.pdf; https://repository.unair.ac.id/99816/3/3%20%20DAFTAR%20ISI.pdf; https://repository.unair.ac.id/99816/4/4%20%20BAB%20I%20PENDAHULUAN.pdf; https://repository.unair.ac.id/99816/5/5%20%20BAB%20II%20ANALISIS%20KEBUTUHAN.pdf; https://repository.unair.ac.id/99816/6/6%20%20BAB%20III%20DESAIN%20SISTEM.pdf; https://repository.unair.ac.id/99816/7/7%20%20BAB%20IV%20IMPLEMENTASI%20DAN%20UJI%20COBA%20SISTEM.pdf; https://repository.unair.ac.id/99816/8/8%20%20BAB%20V%20KESIMPULAN%20DAN%20SARAN.pdf; https://repository.unair.ac.id/99816/9/9%20%20DAFTAR%20PUSTAKA.pdf; https://repository.unair.ac.id/99816/10/10%20%20LAMPIRAN.pdf; https://repository.unair.ac.id/99816/12/KESEDIAAN%20PUBLIKASI.pdf; Mohammad Syahril Affandi (2020) Sistem Informasi Penjualan Mobil CV. Aziz Perkasa Mobil Surabaya. Tugas Akhir D3 thesis, UNIVERSITAS AIRLANGGA.
Dostupnost: https://repository.unair.ac.id/99816/
https://repository.unair.ac.id/99816/1/1.%20HALAMAN%20AWAL%20.pdf
https://repository.unair.ac.id/99816/2/2%20%20ABSTRAK.pdf
https://repository.unair.ac.id/99816/3/3%20%20DAFTAR%20ISI.pdf
https://repository.unair.ac.id/99816/4/4%20%20BAB%20I%20PENDAHULUAN.pdf
https://repository.unair.ac.id/99816/5/5%20%20BAB%20II%20ANALISIS%20KEBUTUHAN.pdf
https://repository.unair.ac.id/99816/6/6%20%20BAB%20III%20DESAIN%20SISTEM.pdf
https://repository.unair.ac.id/99816/7/7%20%20BAB%20IV%20IMPLEMENTASI%20DAN%20UJI%20COBA%20SISTEM.pdf
https://repository.unair.ac.id/99816/8/8%20%20BAB%20V%20KESIMPULAN%20DAN%20SARAN.pdf
https://repository.unair.ac.id/99816/9/9%20%20DAFTAR%20PUSTAKA.pdf -
19
Autoři: Fillia Agnia Kisty
Témata: QA76.6 Electronic digital computers -- Programming, T58.6-58.62 Management information systems
Popis souboru: text
Relation: https://repository.unair.ac.id/99807/1/1%20HALAMAN%20AWAL%20.pdf; https://repository.unair.ac.id/99807/2/2%20%20ABSTRAK.pdf; https://repository.unair.ac.id/99807/3/3%20%20DAFTAR%20ISI.pdf; https://repository.unair.ac.id/99807/4/4%20%20BAB%20I%20PENDAHULUAN.pdf; https://repository.unair.ac.id/99807/5/5%20%20BAB%20II%20%20ANALISA%20SISTEM.pdf; https://repository.unair.ac.id/99807/6/6%20%20BAB%20III%20DESAIN%20SISTEM.pdf; https://repository.unair.ac.id/99807/7/7%20%20BAB%20IV%20IMPLEMENTASI%20DAN%20UJI%20COBA.pdf; https://repository.unair.ac.id/99807/8/8%20%20BAB%20V%20KESIMPULAN%20DAN%20SARAN.pdf; https://repository.unair.ac.id/99807/9/9%20%20DAFTAR%20PUSTAKA.pdf; https://repository.unair.ac.id/99807/10/EMBARGO.pdf; https://repository.unair.ac.id/99807/11/KESEDIAAN%20PUBLIKASI.pdf; Fillia Agnia Kisty (2020) Sistem Informasi Penyewaan Truk CV. Rizqi Putra Perkasa Sidoarjo. Tugas Akhir D3 thesis, UNIVERSITAS AIRLANGGA.
Dostupnost: https://repository.unair.ac.id/99807/
https://repository.unair.ac.id/99807/1/1%20HALAMAN%20AWAL%20.pdf
https://repository.unair.ac.id/99807/2/2%20%20ABSTRAK.pdf
https://repository.unair.ac.id/99807/3/3%20%20DAFTAR%20ISI.pdf
https://repository.unair.ac.id/99807/4/4%20%20BAB%20I%20PENDAHULUAN.pdf
https://repository.unair.ac.id/99807/5/5%20%20BAB%20II%20%20ANALISA%20SISTEM.pdf
https://repository.unair.ac.id/99807/6/6%20%20BAB%20III%20DESAIN%20SISTEM.pdf
https://repository.unair.ac.id/99807/7/7%20%20BAB%20IV%20IMPLEMENTASI%20DAN%20UJI%20COBA.pdf
https://repository.unair.ac.id/99807/8/8%20%20BAB%20V%20KESIMPULAN%20DAN%20SARAN.pdf
https://repository.unair.ac.id/99807/9/9%20%20DAFTAR%20PUSTAKA.pdf -
20
Autoři: Rinda Yemima Sari
Témata: QA76.6 Electronic digital computers -- Programming, T58.6-58.62 Management information systems
Popis souboru: text
Relation: https://repository.unair.ac.id/99810/1/1%20HALAMAN%20AWAL%20.pdf; https://repository.unair.ac.id/99810/2/2%20%20ABSTRAK.pdf; https://repository.unair.ac.id/99810/3/3%20%20DAFTAR%20ISI.pdf; https://repository.unair.ac.id/99810/4/4%20%20BAB%20I%20PENDAHULUAN.pdf; https://repository.unair.ac.id/99810/5/5%20%20BAB%20II%20ANALISIS%20SISTEM.pdf; https://repository.unair.ac.id/99810/6/6%20%20BAB%20III%20DESAIN%20SISTEM.pdf; https://repository.unair.ac.id/99810/7/7%20%20BAB%20IV%20IMPLEMENTASI%20DAN%20UJI%20COBA.pdf; https://repository.unair.ac.id/99810/8/8%20%20BAB%20V%20KESIMPULAN.pdf; https://repository.unair.ac.id/99810/9/9%20%20DAFTAR%20PUSTAKA.pdf; https://repository.unair.ac.id/99810/10/10%20LAMPIRAN%20.pdf; https://repository.unair.ac.id/99810/11/EMBARGO.pdf; Rinda Yemima Sari (2020) Sistem Informasi Akademik TK Kristen I YBPK Mojowarno. Tugas Akhir D3 thesis, UNIVERSITAS AIRLANGGA.
Dostupnost: https://repository.unair.ac.id/99810/
https://repository.unair.ac.id/99810/1/1%20HALAMAN%20AWAL%20.pdf
https://repository.unair.ac.id/99810/2/2%20%20ABSTRAK.pdf
https://repository.unair.ac.id/99810/3/3%20%20DAFTAR%20ISI.pdf
https://repository.unair.ac.id/99810/4/4%20%20BAB%20I%20PENDAHULUAN.pdf
https://repository.unair.ac.id/99810/5/5%20%20BAB%20II%20ANALISIS%20SISTEM.pdf
https://repository.unair.ac.id/99810/6/6%20%20BAB%20III%20DESAIN%20SISTEM.pdf
https://repository.unair.ac.id/99810/7/7%20%20BAB%20IV%20IMPLEMENTASI%20DAN%20UJI%20COBA.pdf
https://repository.unair.ac.id/99810/8/8%20%20BAB%20V%20KESIMPULAN.pdf
https://repository.unair.ac.id/99810/9/9%20%20DAFTAR%20PUSTAKA.pdf
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