Výsledky vyhledávání - "ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games"
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Zdroj: 17th European Conference on Technology Enhances Learning (EC-TEL 2022)
https://hal.science/hal-03775310
17th European Conference on Technology Enhances Learning (EC-TEL 2022), Sep 2022, Toulouse, France. Springer International Publishing, 13450, pp.558-565, 2022, Lecture Notes in Computer Science. ⟨10.1007/978-3-031-16290-9_50⟩Témata: ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [SHS.EDU]Humanities and Social Sciences/Education
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Zdroj: 17th European Conference on Technology Enhances Learning (EC-TEL 2022)
https://hal.science/hal-03775310
17th European Conference on Technology Enhances Learning (EC-TEL 2022), Sep 2022, Toulouse, France. Springer International Publishing, 13450, pp.558-565, 2022, Lecture Notes in Computer Science. ⟨10.1007/978-3-031-16290-9_50⟩Témata: ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [SHS.EDU]Humanities and Social Sciences/Education
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Zdroj: 17th European Conference on Technology Enhances Learning (EC-TEL 2022)
https://hal.science/hal-03775310
17th European Conference on Technology Enhances Learning (EC-TEL 2022), Sep 2022, Toulouse, France. Springer International Publishing, 13450, pp.558-565, 2022, Lecture Notes in Computer Science. ⟨10.1007/978-3-031-16290-9_50⟩Témata: ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [SHS.EDU]Humanities and Social Sciences/Education
Relation: hal-03775310; https://hal.science/hal-03775310; https://hal.science/hal-03775310/document; https://hal.science/hal-03775310/file/Poster_ECTEL20228Marne_v1.4.pdf
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Zdroj: Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU ; 13th International Conference on Computer Supported Education (CSEDU 2021) ; https://hal.science/hal-03206273 ; 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩ ; http://www.csedu.org/
Témata: Authoring Tools, Computational Thinking, Meta-design, Serious Games, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education/K.3.1.3: Distance learning, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [INFO]Computer Science [cs], [SHS.INFO]Humanities and Social Sciences/Library and information sciences
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Zdroj: Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU ; 13th International Conference on Computer Supported Education (CSEDU 2021) ; https://hal.science/hal-03206273 ; 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩ ; http://www.csedu.org/
Témata: Authoring Tools, Computational Thinking, Meta-design, Serious Games, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education/K.3.1.3: Distance learning, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [INFO]Computer Science [cs], [SHS.INFO]Humanities and Social Sciences/Library and information sciences
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Zdroj: Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU ; 13th International Conference on Computer Supported Education (CSEDU 2021) ; https://hal.science/hal-03206273 ; 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩ ; http://www.csedu.org/
Témata: Authoring Tools, Computational Thinking, Meta-design, Serious Games, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education/K.3.1.3: Distance learning, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [INFO]Computer Science [cs], [SHS.INFO]Humanities and Social Sciences/Library and information sciences
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Zdroj: Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU ; 13th International Conference on Computer Supported Education (CSEDU 2021) ; https://hal.science/hal-03206273 ; 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩ ; http://www.csedu.org/
Témata: Authoring Tools, Computational Thinking, Meta-design, Serious Games, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education/K.3.1.3: Distance learning, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [INFO]Computer Science [cs], [SHS.INFO]Humanities and Social Sciences/Library and information sciences
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Zdroj: Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU ; 13th International Conference on Computer Supported Education (CSEDU 2021) ; https://hal.science/hal-03206273 ; 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩ ; http://www.csedu.org/
Témata: Authoring Tools, Computational Thinking, Meta-design, Serious Games, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education/K.3.1.3: Distance learning, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [INFO]Computer Science [cs], [SHS.INFO]Humanities and Social Sciences/Library and information sciences
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Zdroj: Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU ; 13th International Conference on Computer Supported Education (CSEDU 2021) ; https://hal.science/hal-03206273 ; 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩ ; http://www.csedu.org/
Témata: Authoring Tools, Computational Thinking, Meta-design, Serious Games, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education/K.3.1.3: Distance learning, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [INFO]Computer Science [cs], [SHS.INFO]Humanities and Social Sciences/Library and information sciences
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Zdroj: Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU ; 13th International Conference on Computer Supported Education (CSEDU 2021) ; https://hal.science/hal-03206273 ; 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩ ; http://www.csedu.org/
Témata: Serious Games, Meta-design, Computational Thinking, Authoring Tools, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education/K.3.1.3: Distance learning, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [INFO]Computer Science [cs], [SHS.INFO]Humanities and Social Sciences/Library and information sciences
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Zdroj: Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU ; 13th International Conference on Computer Supported Education (CSEDU 2021) ; https://hal.science/hal-03206273 ; 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩ ; http://www.csedu.org/
Témata: Authoring Tools, Computational Thinking, Meta-design, Serious Games, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education/K.3.1.3: Distance learning, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [INFO]Computer Science [cs], [SHS.INFO]Humanities and Social Sciences/Library and information sciences
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Zdroj: Proceedings of the 13th International Conference on Computer Supported Education - Volume 2: CSEDU ; 13th International Conference on Computer Supported Education (CSEDU 2021) ; https://hal.archives-ouvertes.fr/hal-03206273 ; 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩ ; http://www.csedu.org/
Témata: Serious Games, Meta-design, Computational Thinking, Authoring Tools, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education/K.3.1.3: Distance learning, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning, [INFO]Computer Science [cs], [SHS.INFO]Humanities and Social Sciences/Library and information sciences
Relation: hal-03206273; https://hal.archives-ouvertes.fr/hal-03206273; https://hal.archives-ouvertes.fr/hal-03206273/document; https://hal.archives-ouvertes.fr/hal-03206273/file/CSEDU_2021_140_CR.pdf
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Zdroj: EISSN: 2475-1502 ; IEEE Transactions on Games ; https://hal.science/hal-02464023 ; IEEE Transactions on Games, 2021, 13 (1), pp.68-77. ⟨10.1109/TG.2019.2957963⟩ ; https://ieeexplore.ieee.org/abstract/document/8926379
Témata: Virtual Reality VR, Brain-Computer Interfaces BCI, Head-Mounted Devices HMD, P300, Electroencephalograhy EEG, Gaming, Game, Event-related potential ERP, Casque de réalité virtuelle, Réalité Virtuelle RV, Interface Cerveau-Machine ICM, Interface Cerveau-Ordinateur ICO, Casque de Réalité Virtuelle Passif, Electroencéphalographie EEG, Jeu vidéo, Potentiel évoqué, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI), [SCCO]Cognitive science, [SCCO.NEUR]Cognitive science/Neuroscience, [SCCO.COMP]Cognitive science/Computer science, [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR], [INFO.INFO-ES]Computer Science [cs]/Embedded Systems
Relation: info:eu-repo/semantics/altIdentifier/arxiv/2002.02358; ARXIV: 2002.02358
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Zdroj: EISSN: 2475-1502 ; IEEE Transactions on Games ; https://hal.archives-ouvertes.fr/hal-02464023 ; IEEE Transactions on Games, Institute of Electrical and Electronics Engineers, 2021, 13 (1), pp.68-77. ⟨10.1109/TG.2019.2957963⟩ ; https://ieeexplore.ieee.org/abstract/document/8926379
Témata: Virtual Reality VR, Brain-Computer Interfaces BCI, Head-Mounted Devices HMD, P300, Electroencephalograhy EEG, Gaming, Game, Event-related potential ERP, Casque de réalité virtuelle, Réalité Virtuelle RV, Interface Cerveau-Machine ICM, Interface Cerveau-Ordinateur ICO, Casque de Réalité Virtuelle Passif, Electroencéphalographie EEG, Jeu vidéo, Potentiel évoqué, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI), [SCCO]Cognitive science, [SCCO.NEUR]Cognitive science/Neuroscience, [SCCO.COMP]Cognitive science/Computer science, [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR], [INFO.INFO-ES]Computer Science [cs]/Embedded Systems
Relation: info:eu-repo/semantics/altIdentifier/arxiv/2002.02358; hal-02464023; https://hal.archives-ouvertes.fr/hal-02464023; https://hal.archives-ouvertes.fr/hal-02464023/document; https://hal.archives-ouvertes.fr/hal-02464023/file/author_version.pdf; ARXIV: 2002.02358
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Zdroj: https://hal.archives-ouvertes.fr/hal-01948782 ; 2018.
Témata: ACM: I.: Computing Methodologies/I.2: ARTIFICIAL INTELLIGENCE/I.2.1: Applications and Expert Systems/I.2.1.1: Games, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [INFO.INFO-MM]Computer Science [cs]/Multimedia [cs.MM], [SHS.EDU]Humanities and Social Sciences/Education, [SHS.INFO]Humanities and Social Sciences/Library and information sciences, [INFO.INFO-CY]Computer Science [cs]/Computers and Society [cs.CY], [INFO.INFO-CL]Computer Science [cs]/Computation and Language [cs.CL], [INFO.INFO-IR]Computer Science [cs]/Information Retrieval [cs.IR], [INFO.INFO-IT]Computer Science [cs]/Information Theory [cs.IT]
Relation: hal-01948782; https://hal.archives-ouvertes.fr/hal-01948782; https://hal.archives-ouvertes.fr/hal-01948782/document; https://hal.archives-ouvertes.fr/hal-01948782/file/OuvrageApprocheAtomiqueJV%281%29.pdf
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Zdroj: ISSN: 1046-8781 ; Simulation and Gaming ; https://hal.science/hal-01790762 ; Simulation and Gaming, 2017, 48 (1), pp.81 - 97. ⟨10.1177/1046878116674399⟩.
Témata: ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.10: Design, [SHS.EDU]Humanities and Social Sciences/Education, [INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT], [SCCO.PSYC]Cognitive science/Psychology
Relation: info:eu-repo/semantics/altIdentifier/arxiv/1805.08053; ARXIV: 1805.08053
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Zdroj: ISSN: 1046-8781 ; Simulation and Gaming ; https://hal.archives-ouvertes.fr/hal-01790762 ; Simulation and Gaming, SAGE Publications, 2017, 48 (1), pp.81 - 97. ⟨10.1177/1046878116674399⟩.
Témata: ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, ACM: D.: Software/D.2: SOFTWARE ENGINEERING/D.2.10: Design, [SHS.EDU]Humanities and Social Sciences/Education, [INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT], [SCCO.PSYC]Cognitive science/Psychology
Relation: info:eu-repo/semantics/altIdentifier/arxiv/1805.08053; hal-01790762; https://hal.archives-ouvertes.fr/hal-01790762; https://hal.archives-ouvertes.fr/hal-01790762/document; https://hal.archives-ouvertes.fr/hal-01790762/file/Simulation%20Gaming-2016-Proulx.pdf; ARXIV: 1805.08053
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Zdroj: International Handbook of Semiotics ; https://hal.science/hal-01838418 ; Peter Pericles Trifonas. International Handbook of Semiotics, Springer, pp 1003-1023, 2015, 978-94-017-9404-6. ⟨10.1007/978-94-017-9404-6_45⟩ ; https://link.springer.com/chapter/10.1007/978-94-017-9404-6_45
Témata: Semiotic analysis, Video games, Roland Barthes, Assassin’s Creed 2, Symbolic interpretation, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [SHS.PHIL]Humanities and Social Sciences/Philosophy, [SHS.LANGUE]Humanities and Social Sciences/Linguistics, [SHS.INFO]Humanities and Social Sciences/Library and information sciences, [INFO.INFO-MM]Computer Science [cs]/Multimedia [cs.MM]
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Zdroj: International Handbook of Semiotics ; https://hal.science/hal-01838418 ; Peter Pericles Trifonas. International Handbook of Semiotics, Springer, pp 1003-1023, 2015, 978-94-017-9404-6. ⟨10.1007/978-94-017-9404-6_45⟩ ; https://link.springer.com/chapter/10.1007/978-94-017-9404-6_45
Témata: Semiotic analysis, Video games, Roland Barthes, Assassin’s Creed 2, Symbolic interpretation, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [SHS.PHIL]Humanities and Social Sciences/Philosophy, [SHS.LANGUE]Humanities and Social Sciences/Linguistics, [SHS.INFO]Humanities and Social Sciences/Library and information sciences, [INFO.INFO-MM]Computer Science [cs]/Multimedia [cs.MM]
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Zdroj: International Handbook of Semiotics ; https://hal.archives-ouvertes.fr/hal-01838418 ; Peter Pericles Trifonas. International Handbook of Semiotics, Springer, pp 1003-1023, 2015, 978-94-017-9404-6. ⟨10.1007/978-94-017-9404-6_45⟩ ; https://link.springer.com/chapter/10.1007/978-94-017-9404-6_45
Témata: Semiotic analysis, Video games, Roland Barthes, Assassin’s Creed 2, Symbolic interpretation, ACM: K.: Computing Milieux/K.8: PERSONAL COMPUTING/K.8.0: General/K.8.0.0: Games, [SHS.PHIL]Humanities and Social Sciences/Philosophy, [SHS.LANGUE]Humanities and Social Sciences/Linguistics, [SHS.INFO]Humanities and Social Sciences/Library and information sciences, [INFO.INFO-MM]Computer Science [cs]/Multimedia [cs.MM]
Relation: hal-01838418; https://hal.archives-ouvertes.fr/hal-01838418; https://hal.archives-ouvertes.fr/hal-01838418/document; https://hal.archives-ouvertes.fr/hal-01838418/file/Compagno%20-%20Standing%20on%20the%20shoulders%20of%20giants2.pdf
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